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Russian prices for Nintendo Switch, games and accessories

The console will go on sale in Russia on March 3. Today after 11:00 on the official Russian website Nintendo pre -orders will start.

January 13, 2017 All fresh details of Nintendo Switch: games, controllers, paid network service ..

January 13, 2017, get acquainted with the "storm" – our new "Normandy" in Mass Effect: Andromeda

The best comments

Lol, this “wrapping” is better than PS4 sold at the price of PS4. You had to understand this, a typical consumer who looks only at hype

And how is it in the https://wikibetcasino.co.uk/ future? Announced the new GTA? Whether a review on New Vogas on Stopgaim came out? Tell us about something)

Previously, Stopgame was capturing Kojima, now Nintendo. Padka guys on Japanese gagodelov. I do not mind at all, but where is the news about Batle?!

I also thought at first that he writes as if the console was already being sold, but then I realized that he simply did not put a comma.

Either this is, or I just tried to explain what he wanted to say. What is your option more likely?

Here I don’t understand, you now said that your member is very short, or even also boasted that you have 80 cm dick. )))

Indeed, it is difficult to convince a person who is unable to elementary conclusions based on statistical incredibility.

Yes, a typical troll.
And on the topic: given that it costs as normal iron, and in fact a tablet, then xs who needs this. Given that the tablet is much more practical to buy ..

I did not expect such a turn from Nintendo 🙁 Not only does the console not surprise anything at all, not graphics, not functionality (now full of good tablets). So they also broke the price … I generally think this is the agony of our beloved company from childhood. The path to nowhere … 🙁

If you have never had NES itself, which, by some coincidence, is no longer at your disposal, then I see little nostalgic value in this piece of plastic. Okay, I look at my worn Snes or Psone and remember how many hours I spent with them in childhood, and then what a nostalgic value?

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Russian developers

Today, many say that Russian developers do not know how or can, but very bad, but still I want to prove the opposite and give examples of Russian developments that really create very good projects. Well, let’s start.

Let’s start with the development company 1C: Ino-Co. It formed in 2004 and is located in g. Krasnodar.The company is based on developers with extensive experience in the gaming industry. The purpose of the company is to create the best games in selected genres.

The first project of the company, "Code of War", Completed and released August 31, 2007. The game unfolds in the world of Illis, populated by various races. There are constant conflicts between the races of the orcs and people, however, even these interracial wars fade in the light of the threat, which the appearance of the dark demon Farrah in it brings to the whole world. And only having united in the inhabitants of Illis it will be possible to resist the common enemy. 4 additions were released for the game. Assessments for this game were pretty good for the first project

The second game of the company was Majesty 2: The Fantasy Kingdom Sim, Sequel to Majesty: The Fantasy Kingdom SIM 2000. The plot tells of the king who dreams of some incident on his land. This is a war, a skirmish on the border, in general, something that will allow the king to feel like a conqueror or defender. But the king did not think that the hunt could turn into a skirmish, but it was into war, and not just a war, but a full -scale battles. So, the unfortunate king is drawn into the conflict and is no longer happy about this, because for its end it is necessary for military power, wisdom, and the support of the allies … Where is it all to look for all? And help will come in the player’s face ..

The game is presented in the canons of the original strategy. And received estimates above the assessment than the "Code of War"

The next company-developer Targem Games. Founded in 2002 in Yekaterinburg.More than 10 games of different games were developed in this studio. Now we will consider some.
The first game is examined – this Ex Machina. The game combines the features of the simulator and RPG.
The game unfolds in the post -apocalyptic world, in which people are forced to wear masks on their faces, since the air has become polluted by poisonous substances. People live in a world where an armored truck becomes the only hope for survival. The plot of the game begins from the moment when UFO is falling in 2011, scientists open a sealed container, due to global atmosphere poisoning occurs. Our main character, the son of the seeker of lost technology. And our hero travels to cities helps people and seeks clues where his father disappeared.

The game received great ratings from game publishers and many gamers liked it

The next game is Simbiont (Swarm). The game unfolds in post -apocalyptic Moscow, who was attacked by aliens. Also in the game there are elements of the puzzle. The game is a slasher by mechanics.
In 2008, humanity faced a threat, the ships of the aliens attacked the largest cities of the Earth.
Fleeing people went underground. Metro, sewage and basements, shelter. 2 years after the invasion, people are likened to rats, while on the surface of the Earth the aliens move towards only them the goal. However, not all survivors lost hope, some still believe that the future of the planet is in the hands of mankind.

The estimates were more or less high in Russian publications, but in the Western market it was not as good as they wanted, but still the inconsistency gained precious experience.

The last game that came into the light of the company is MMO Star Conlfict. It is represented as a conditionally paid multiplayer space simulator.
The plot tells that on the outskirts of the Galaxy, in sector 1337, the region of the dead, abandoned worlds-the ruins of the great civilization of the forerunner, which were destroyed by some kind of cataclysm, was discovered. Cataclysm that burn out all the organics in the sector.

By the way, they have a detailed plot on the game website.
They were still developing the INSANE 2 game by order of Codemasters, the Sledgehammer Automobile Aircraft, the Armageddon Riders racing arcade for PC and PS3, as well as the Battle VS Chess chess strategy and several casuals, made the game on the daytime patrol.
The company received a large number of awards in Russia and abroad.

The next company-developer is Gaijin Entertainment. https://tiltbetcasino.co.uk/ The company was founded in 2001 by three people: Anton Yudintsev (president), Kirill Yudintsev (Creative Director), and Alexei Volynskov (Technical Director).Most of the games of this company "installed, examined-Dalil". But still there are several diamonds.

One of them is Il-2 attack aircraft: Winged predators "published in 2009.
It is based on large -scale air battles and ground operations of the Second World War. The game contains five theaters of military operations – the battle for Britain, Stalingrad, Berlin, Sicily and Korsun, representing the main air battles of the Second World War. A large number of aircraft, good detail, good physics and much more.

IL-2 received very good reviews from critics

The second diamond is War Thunder… the game is dedicated to military aviation, armored vehicles and the fleet of the Second World War. The user is invited to take part in battles at all the main theaters of the fighting, fighting real players around the world. In addition, a variety of ground and marine equipment will be presented in War Thunder – and it can also be controlled. In general, there is nothing more to say about him.

And yes, this company has developed Motion Detection technology to manage games using a webcam.

The next company is Saber Interactive. She is not quite a Russian company, well, it’s okay. She is Russian with American roots, t.To. The developers’ office is located in St. Petersburg, and the main office in New York. The studio was founded in 2001 by an American lawyer specializing in labor and immigration law Matt Karsh and specialist Creat Studios Andrei Iones. There are 5 games on her account and I will only talk about some.

The first game from the date of creation of the company is Will Rock. The game was released in 2003 and is an exclusive PC. The game was not very popular, game observers wrote in their reviews that it is very similar to gameplay on Serious SAM. What about the plot, it’s not difficult to tell it: we have the main character student Willford Rockwell. He faces a group of fanatics Olympic Renaissance Army. Fanatics manage to return to the life of Greek mythological creatures. Also OAV abduct the girl of our hero. And after all this, our hero returned to the life of Prometheus. In gratitude for the liberation of Prometheus gives Willford and will accompany him to the very end until he defeats Zeus and releases Emma.

And the last game of the company is Inversion. The game after long transfer was released in 2009. It is a third -person shooter. The plot can be described in several lines no more. The attack of aliens and the loss of my daughter, go to look for her. And during the search there are various unpleasant situations. The gameplay is built on the use of the apparatus by the Gravity Management, in general you can play.

3 games remained: Game on the film "Alien Invasion: Battle of Los Angeles", a wonderful Timeshift game with time and high marks, Halo: Combat Evolved Anniverss-remake of the first part of the game for the Xbox 360 console.

The next company is Katauri Interactive. Was formed in Vladivostok in 2004. After the release of the game King’s Bounty. The legend of the knight in 2008 the company moved to Kaliningrad. They made such games as space rangers, King’s Bounty, General.I’ll talk about these three games.

The first game of the studio is King’s Bounty. The legend of the knight.She went out in 2008.The game is a role -playing game with elements of a step -by -step strategy, King’s Bounty remake, the game takes place in a fictional world. The player acts as a royal seeker of treasures, executing various orders of the king for rewards and noble titles.
The gameplay is very similar to the heroes and that is what is said.The game received high ratings from critics.

The next company-developer is Nival. Founded by Sergey Orlovsky in 1996. Nival offices are located in Moscow, St. Petersburg, Kyiv, Minsk and Los Angeles. Nival is engaged in the development and publication of computer and mobile games. The company has created several famous games such as Heroes of Might and Magic V, Blitzkrieg, Silent Storm, Demiurges and Allods. The most famous current project of the company is the cross-platform action strategy Prime World. I’ll tell you about several games.

Let’s start with Heroes 5. This is a game step by step strategy with role -playing elements from the Heroes of Might and Magic series. In general, good old heroes. The game was released in 2006. Unlike previous versions, in the fifth part the Universe is embodied in a three -dimensional schedule. The game has 6 campaigns and each campaign has its own plot, which to explain for a very long time. In general, these are the good old heroes that I want to return to. The game received flattery reviews.

The next game is Prime World. The game was released in 2012. And is a free online strategy with role -playing elements. The player acts as a Lord who hires the heroes. In his castle, the Lord erects buildings, hires and improves heroes, produces “talents” for them. In battle, he controls one of the heroes, fighting with other players a team for a team. Plot: The game presents the conflict of two fractions: Adornies and Docts. Once they made one powerful power together, but after the cataclysm, the power was divided into 3 parts. And after this incident a new substance was born: Prime. And two fractions are chasing this substance, t.To. It affects the mental and physical development of a person. The assessments of this game were also high.

The next studio is Ice-Pick Lodge, it is one of the most interesting among the presented game studios. The studio was founded in 2002 by Nikolai Dybovsky as a computer game developer and is considered one of the most original companies in Russian gaming industries. Studio games are noted by their not very modern graphics, which is the reason for the lack of people and means. The studio has 4 games and one in development. Let’s talk about several of them, and maybe about everyone, t.To. I really like this studio.

The first project of this studio was – Mor (utopia). The game was released in 2005. Received a reward as a “most non -standard project” at a conference of computer games developers. “Mor (utopia)” shows the fate of three people who find themselves in a distant town during a terrible epidemic of mortal illness … The game, according to critics, is an author’s project inextricably linked with its creators, with the worldview of the head of the Ice-Pick Lodge studio Nikolai Dybovsky. The genre of the game is not defined. The expanses themselves said that it was a "simulator of human behavior in an epidemic". And 3 heroes will be under our management: Bachelor of Medical Sciences Daniil Dankovsky, Guruspik Artemy Burah and a girl named Clara – appear in the city at the same time, each for their personal reasons. All three characters participate in the game at the same time, regardless of who we play for. They sometimes intersect, helping or pursuing each other. The final version of the story will be known only with the passage of three stories. For a beginner, the developers of the game recommend a sequential passage of the game first behind the bachelor, then for the guspika and impostor. The game received high marks, especially for the first project.

The next game after Mora became Tourgor. The game went on sale in 2008, and a year earlier received the "Most Non -standard project" award at a conference of computer games developers. In 2009, the modified version of the game was published in Europe called The Void. Modification was released in Russia – "Turgor: Voice of Color". The game is distinguished by a kind of visual style. The game is not easy to master, despite the presence in the game "Learning mode". The tough time limit for passing, as well as the presence of a strong randomness, makes the player carefully build the tactics and strategy of passage, plan all his steps in advance – and far from always allowed to pass the game with the results that the player was counting on. Management in the game is made in the form of “drawing” with color (control as in Okami), color is spent on any action of the player – on conversations, movements in the interval (a strange and mysterious world where the hero of the game enters), to the battle with the creatures. The game declared as Survival Adventure sends us to the hostile world. The task is to survive and get out of there as soon as possible. The only way to break out of it is to fill your hearts with color. I can discuss this game for a very long time ..

And the last game that came out is "Eureka!". I went out in 2011. It is a cross between the arcade air system and the designer. The events of the game unfold in a world in which gravity has disappeared and many objects flew into the sky. The player’s task is to return the focused objects and fragments of the world to the Earth, using the personally collected aircraft. You can get new details for assembly with the help of “ivy” – a resource generated by gnobs – creatures similar to babies with adults.Unlike previous studio games, “Eureka!"Has a bright and cheerful visual row.

The next game that is in development is KNOCK-KNECK. Approximate output date – end 2013. The background of the project, as the outfits said, is very interesting, now I will tell you it. At the end of November 2011, Ice-Pick Lodge received an anonymous message by e-mail from a stranger. There were 19 files in the archive called Lestplay inside the letter. Files (fragments of text, audio and videos), as well as the style and formulation of the message itself were very exciting.

There is a wooden house standing in the thick of the forest. One person lives there. Recently, the house has been visited by unusual guests who knock on the windows and invite the hermit to take part in hide and seek. Who knows what a terrible thought occurred to these guests … The condition of the victory is very simple – you must stay alive and keep your mind until sunrise.
P.S. Thank you for your attention!

The next company is Elemental Games. She was formed in Vladivostok in 1999. Until 2002, the company was named Newgame Software. At the moment, the company is working on a new project under the working name Star Time.In the studio, games such as general, space rangers. Now let’s talk about them.

What can I say about the game General -This is a step-by-step military-economic strategy developed in 1999. You are the head of the state. The purpose of the game is to destroy all other states. And this is the first game game.

The next development game is famous "Space rangers"It was published in 2002. The game tells about the confrontation between the Galactic Commonwealth, consisting of five races, including people, and the forces of Klisan – an unknown, aggressively -minded life form. The player will act as a ranger-volunteer, a participant in an organization created specifically for the fight against Clisans. Games genre is a rpg hybrid, step -by -step strategy, RTS, arcades and text quests.

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SAGE’19 — Interesting original projects

SAGE. Sonic Amateur Game Expo. Exhibition of amateur games based on Sonic the Hedgehog. What is it, where did it come from and – most importantly – why would anyone even need to create a full-fledged online exhibition of games made on the basis of someone else’s intellectual property, and actively support its existence for almost two decades. To answer all these questions, the organizers of the online event made an excellent video in which they give a quick history course and talk about the philosophy of SAGE in general, and I highly recommend watching it first, fortunately someone very kind and selfless has put together Russian subtitles.

I’ll try to condense the already brief background into a couple of sentences. SAGE emerged back in 2000 due to three key reasons:

People just wanted to see more games about their favorite character, and Sega had some problems with this during the Saturn era. Sonic R and the lightly powdered Sonic 3D Blast could not satisfy the hunger of the fan base, and people began making games themselves to fill the void left by the rights holder company. But there’s a problem.

The attitude of copyright holders towards fan games has always remained extremely negative, however, if in Japan you could declare yourself a doujin artist, come to Comiket and live in peace, then outside of it any activity that goes beyond the “acquisition-consumption” cycle was perceived as a direct attack on the financial bonds of the copyright owners. And SAGE, with its appearance, was intended to show that the fan movement comes from a great love for the original source and does not set itself the goal of profiting from someone else’s property.

Finally, the desire to be heard is common to many artists, but at that time search engines were just beginning to gain mass, and large social networks and video publishing platforms had not yet even begun to exist. SAGE promised to give figures from the amateur video game front a platform from which they could express their creativity in front of a large international audience, albeit located on the other side of the monitor.

Years passed, the exhibition grew and developed: new sections appeared, its own podcast began broadcasting, people associated with official blue hedgehog products were invited to interviews. And what’s most interesting for us is that, step by step, SAGE went beyond the boundaries of the purely local Sonic crowd and began to accept almost any indie that the organizers found interesting. For example, in 2012, a prototype of Freedom Planet was demonstrated at the exhibition – a game that subsequently went a long way from a free amateur craft to a full-fledged and very high-quality commercial product. In general, in its current form, SAGE may be of interest not only to Sonic fans, but also to amateur video game enthusiasts, and then we will see what interesting non-hedgehog developments the event has in store for us this year.

PROJECT Z-TREME

I’ll start right off the bat – https://luckyhavencasino.co.uk/ a first-person shooter for the Sega Saturn by a very enthusiastic person under the nickname XL2! True, this is not yet a full-fledged game, but rather a very, very basic technical demonstration of the engine’s capabilities, consisting of assets borrowed from other games, and capable of offering only one type of enemies, four types of weapons and two miniature test maps. But it plays smoothly and without brakes, which is already very cool for an engine that must run on a console known for its problematic hardware (problematic from the point of view of programmers). The author also, as a joke, included several adapted levels from Quake in the latest build, but they work very unstable in a non-native environment, which XL2 honestly warned about in the description. The tech demo also has modes of cooperative play and playing against each other, however, field tests over the network via mednafen showed that something was not working, and the second player (in his words) was in complete chaos. In any case, a homebrew shooter for Saturn is cool in itself, and if something more global emerges from this tech demo, I wouldn’t mind looking at the result.

By the way, in the first iteration of his engine, XL2 tried to recreate the gameplay of the canceled Sonic X-treme, and it was this demo that he showed to the public at last year’s exhibition. How it was possible to come from a colorful 3D platformer to a first-person shooter is known only to the author..

Vertebreaker

Apparently, Simon Thomley did not want gaming history to remember his company HeadCannon as “those guys who ported several Sonic games to mobile phones and then made Sonic Mania,” and at SAGE’19 he announced to the people from his digital platform that work was in full swing in the bowels of the studio on a new and first truly original game. Simon didn’t say anything and attached a link to a working prototype, based on the gameplay of which you can already get an approximate idea of ​​what to expect from HeadCannon’s new creation.

And the first thought that arose in my head after what I saw: “so, someone didn’t play enough of Umihara Kawase, didn’t find an additive and decided to make it himself, for the sake of variety changing the setting to the afterlife?“And indeed, the nameless skeleton, for whom we have to play, with its habits very much resembles the main character of the “fish” series: it runs and jumps extremely reluctantly and can barely even climb a hill on its own. In order to somehow compensate for his weakness, the main character armed himself with someone’s spine, with which he can not only whip ill-wishers, but also cling to any protruding pixel and thus cover much greater distances compared to walking. In general, if you think about it this way, the hero of Vertebreaker was not shown to us during his lifetime, and his resemblance to a girl with a fishing rod is striking… It’s all suspicious.

If you have not previously been familiar with Umihara Kawase, the creation of Simon Thomley and HeadCannon may at first be quite puzzling in terms of control. It’s one thing to simply grab onto something, it’s another thing to gain acceleration in the right direction and at least gain it at all, because up to five buttons can be involved in the process: grab onto, pull up, loosen, pull up sharply, jump. Not a piano yet, but you have to figure out quite quickly which action needs to be used at what point in time so that the protagonist flies to where he needs to go. Well, it will take some time to get used to the local physics.

For those who liked the game, I have two news. I’ll start with the bad: the release of Vertebreaker is scheduled for the second half of 2021. Good: the project plans to go to kickstarter at the end of October, and Simon Tomley promises to create a new demo for the fundraising campaign. Well, you’ll have to wait.

Phantom Gear

Also at the exhibition was the Argentine indie studio Bits Rule with a demo version of its platformer for SMD, which successfully received funding on kickstarter this summer. Although the developers claim that by the time of the release, scheduled for the fall of next year, a lot of things in the game will have changed a hundred times over, now it’s quite possible to form a first impression of exactly how the Bits Rule creation will be played. AND…

The game definitely looks very nice. Well-designed backgrounds and surroundings and pleasant animation of the main character set the mood, and the excellent soundtrack also contributes to this. But regarding how the game actually plays, I have a number of awkward questions. Firstly, the level design is controversial. Due to the presence of microscopic platforms that need to be jumped onto with special care, the character really lacks the ability to take tiny steps of a couple of pixels. Each click on the d-pad results in a small but noticeable inertia, due to which attempts to correct the initially incorrect trajectory of the heroine’s jump only create unnecessary problems. There are also “blind” jumps, when it is not clear whether there is a platform below or an abyss. Secondly, the game in some places is clearly trying to encroach on the laurels of hardcore platformers like Super Meat Boy or Celeste; well, you know, when you need to jump into an abyss, in the process make a dash to the side, and then also jump, at the same time avoiding falling on the spikes. Maybe this is some kind of problem with me, and other players won’t experience this, but I wasn’t always able to get the timing right and take the right action before the character plunged into the abyss with no end. Third, jumping back after taking damage. Just… just jumping back after taking damage. Of course, straight into the abyss. Otherwise how?!

Although I have some complaints about the game, I can’t say that I didn’t enjoy playing through the first and only level available in the demo version.

Brock Crocodile

Despite the fact that the earliest mentions of this game date back to 2014, the first public demo version was released only recently. By the way, it caused a certain stir at SAGE’19, and some users waited for the start of the exhibition just to get acquainted with this amateur long-term construction.

As a result, people squeal with delight in the comments, and I am completely bewildered by what I see. An unattractive motley and flat picture, in which there is nothing for the eye to grab onto, is complemented by twitchy controls. However, before I had even completed a third of the demo, my eyes stopped bleeding, and the character began to obey commands better. Played out, apparently. There are a total of two locations in the demo version. The first is the city in which the hero begins his adventure and where he can return from time to time to chat with non-playable characters about daily needs and replenish supplies in shops. The second available location is a spacious and moderately non-linear level, which is not enough to just run from edge to edge – it would also be nice to find all the caches with treasures. To do this, the hero is armed with a pistol that can be loaded with various cartridges, as well as a multifunctional whip, which can not only bring bad guys to reason, but also cross uneven terrain.

The pistol, however, seemed unbalanced to me. Having loaded it with cherry pits, I stuffed the first boss so much that I ended up feeling like a cheater. Well, something needs to be done with the controls, since making targeted jumps with such a tiny character sprite is not so easy.

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Sadness and sadness – 5 films that were undeservedly failed at the box office

Hello everyone, Hello everyone, in touch Imelman. How often films on which huge bets are made, frantic money are spent and which, it seems, cannot but collect the cashier, suddenly fail when going out? Enough often. And most of all it is offensive to the audience, if a really decent picture fell in the box office, which could well give the beginning of an interesting film franchise. And today I will tell you exactly about such paintings that, it would seem, were doomed to success, but something went wrong.Iiiiiiiiiii, not being distracted by excess trep, drove!

Sadness and sadness – 5 films that were undeservedly failed at the box office

First undeserved failure: Titan: after the death of the Earth (Titan a.E. – 2000)

Actually, the plot here is this:In 3028, Drawer – an aggressive alien race destroyed the Earth. Fifteen years later-the young Cail learns that he owns a genetically programmed card on titanium-a cosmic super-collapse in which the secret of salvation of mankind is concluded.Keilo will have to travel through the universe as part of the team of the Valkyrie spacecraft, battles with evil dreadlocks, and the restoration of titanium – the last hope of all mankind.

Budget and fees: It cost a whole business $ 75 million, and raised 36 million, 36, Karl!

What why and how: Explain the failure at the box office “Titan: after the death of the Earth” is very, very difficult, because the picture was simply obliged to disrupt the cashier and become a real hit for all times. Judge for yourself: an amazing drawing, even now looking impressive, an original plot, a bunch of stars on voice acting – given this, fees of $ 36 million except “shameful” and not to name. Perhaps the audience was simply not uneasy to see such a different picture of the cartoons of those times. But do not be afraid, “Titan: after the death of the Earth” is an amazing thing that is still relevant and fresh. Well, for sure, a movie for all times.

Second picture: Soldier (Soldier – 1998)

Plots:… soldiers are taken https://monobahiscasino.co.uk/ into the army almost from the diapers. The child gets to the military school, where without parents and all sorts of discounts on childhood from the selected human material they prepare professional soldiers. Todd is one of these soldiers.He stored up to 40 years, becoming the best in his detachment. When newcomers were sent to his spacecraft, who in all respects should surpass veterans led by Colonel, a graduate of the West Pontent, the latter was struck by three veterans with a new fighter, the old people lost. They were thrown into the landfill of the distant planet of Arcadia, but Todd survived. Its were left by local settlers, whose ship many years ago made a forced landing on this planet, Todd remained to live among them.In his soul was not only fear and discipline, as he said to a cute beautiful woman who came out of him, but also kindness. When the colonel landed on the planet of new soldiers to test them in operations to destroy the inhabitants of the colony, Todd proved that experience in combination with the human factor is much more than genetic chosenness and strong muscles.

Budget and fees: 60 million budgets, against 16 million fees. Sadly.

What, why and how: In general, the picture had great potential in due time, because you won’t believe it, but the “soldier”, this is to some extent the spin-off of “Rnoting Running Blade”, plus the floor at the helm.WITH. Andersen – the director is not the best, but he knows and loves the action, respectively, for the militant part did not have to steam. Noooooooooo, there was a failure. Reasons? Everything is simple. Absolutely gray name, a bowl in the person of Kurt Russell (we love Russell for the role of charismatic charms, and he gave a typical “silent killer with a storm in the shower”) and an unsuccessful advertising campaign seduced excellent gloomy combat fiction, mandatory for the viewers of solid militants.

Third movie: Scott Pilgrim against all (Scott Pilgrim vs. The World – 2010)

What Kinische is about:Scott Pilgrim found a girl of his dreams. But in his way there is a more difficult task: in order to meet her, Scott will have to defeat her seven former and very evil guys.

The financial side of the issue: Budget – 60 million. Fees – 46 million.

Everything and about everything: No one doubted that in the hands of the cult Edgar Wright, the film adaptation of the even more cult comic book Scott Pilgrim would become an unusual and high -quality sight worthy of the original. But the resulting ultimately surprised everyone – Edgar Wright perceived the phrase “comic book adaptation” too literally and gave out the picture completely perfect in shape, which in the instant of the eye became cult and received directly by the royal technique by the press. But the audience reacted quite ambiguously to the film – someone was delighted (among these people was me), and someone was trivial not ready for visual extravaganza and branded the film "Dummies for kids and not distant with their minds". As a result – a cult status and an absolutely undeserved failure in the box office.

Fourth failure: Mission "Serenity" (Serenity – 2005)

What the film is about: The space "sea wolf" and the veteran of the Civil Galactic War Malcolm "Mel" Reynolds – now just the captain of the transport ship. When they took on board the passengers – the young doctor and his strange sister with telepathic abilities, neither he nor his comrades suggested what history they got involved. Fleeing at once from several powerful enemies – both from the military forces of the totalitarian universal alliance, and from the terrible cannibals of the reapers, the ship’s team did not even know what threat was hidden aboard the "Serenity".

Fees, budgets: 39 million budgets, 38 fees. Fu is like that.

Everything and about everything: What is there to talk about?! "Firefly" – a masterpiece, and fans prayed for continuation. The continuation happened in the form of a full -length film with the same team of the creators. A real gift for fans came out, really made and love made of a movie, not at all shaking the original series. But apparently the truth is a curse over the “firefly”, because as the original series was closed after the first season, the film failed at the box office, and with a bang. Here is really sad. But let’s squeeze the fists and continue to hope for the return of the Svetlyachka team for the third time. Who knows, the audit of the film at the box office, maybe we would have watched for a long time 9 or 10 season of Raynolds’s adventure and company?

And the last "gap" Gattaka (Gattaca – 1997)

Plot: Welcome to Gattaku – the perfect world of the future. Here everyone is genetically programmed, and a sad fate awaits those who were born in love, and not in the laboratory. Such is the fate of Vincent Freeman, a young man who received a shortcut at birth "is not suitable".Vincent has significant shortcomings: he is subject to passions, he lends itself to emotions, and he believes that his dreams will come true. That is why he buys the identity of another person, trying to deceive the authorities and become a respected member of the corporation of the future Gattak.And when he is already on the way to freedom, the murder threatens the disclosure of his real personality. Despite his innocence, Vincent has something to hide and there is something to lose. But it’s so difficult to stay alive when two people live in you ..

Financial question: 36 million budgets, 12 fees.

“What, how and why:” a magnificent example of the genre of psychological fiction, shot and played with chic and brilliance, “Gattaka” is a cult picture, both ours and abroad, and it is really disappointing that the such outstanding picture showed itself in the box office so weakly. Maybe it’s all about the unusual plot and the general style of retro fiction? Who knows. And if then Gattaka was an offensive failure, now the picture deservedly takes its place in the pantheon of cult fantastic films. I hope Andrew Nickkol will still be gathering strength and still remove something equally outstanding.

And the end: Actually, that’s all. Imelman was with you, I hope you liked reading about undeservedly failed films. IIIIIIIII, until the next meeting, dear friends.

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Sacred Gold [Game Review]

Beat mobs, level up, collect equipment to level up, get cooler equipment and beat stronger mobs. The game mechanics of the first, second, and, perhaps, third Diablo were based approximately on this principle. And people liked this meditative extermination of evil spirits so much that they gladly raked the already mentioned “Metelitsa” products from store shelves and disappeared in this adventure for months and years or… a couple of hours, a matter of taste, you know. But these games, especially Diablo 2, were so successful that they could not help but generate a number of followers. And how even more tenderly and by the hand It’s hard for me to imagine carefully bringing the Diablo clones to you, so let’s move on to them abruptly.

But first, I’ll still allow myself a small lyrical digression. The topic of clones of this or that game comes up every time a mechanic comes up in another game that is even slightly reminiscent of the one that was in the game that was already released. Give everyone technical progress, innovations and open worlds with non-linearities. But when they take already proven mechanics, creatively rework them and give birth to something new, the community around the game immediately begins to figure out whose clone this next non-AAA project is. What am I trying to get at through these fabrications?? To a simple and obvious thing – give chances to those games that are considered clones of something else and take a closer look at them. Today I suggest taking a closer look at the creativity of German programmers and designers, the game Sacred – or, as he was called in the Russian localization, Prince of Darkness.

The developer of this game was a German company Ascaron, which has been making economic simulators since 1992. Despite some inexperience in a new field for them, the company took on an ambitious project. It turned out that they were right and their first serious success came precisely thanks to Sacred. It was a worthy successor to the ideas of Diablo in the hack & slash RPG genre. This success was largely due to the fact that they supported their brainchild for quite a long time, releasing patches and additions. It was thanks to such expansions that versions of Sacred + and Sacred Underworld appeared, which together almost doubled the territory of our adventures compared to the original. A year after the release of the original game, it was released with additions as a Sacred gold edition. It was 2005 back then, and today we will focus on this version.

And what did the person see in the game itself?? First of all, choosing the difficulty level along with the hero. And if we talk about the heroes below, then I suggest you figure out the difficulty levels right now. From the very beginning, only two difficulty levels are available to the player: “bronze” and “silver”. They differ, obviously, in the level of opponents. If at “bronze” the levels of opponents are fixed and usually lower than the level of the main character, then at “silver” their level tends to the level of the hero or even exceeds it. When completing the storyline, “silver” unlocks “gold”. When you complete it on “gold”, “platinum” will open. And if you exhaled and thought that this would all end, then no. Complete the game on “platinum” and you will unlock the last, most difficult level – “niobium”. Why is all this important?? Because the same equipment, but obtained at different difficulty levels, will differ in its characteristics, and therefore niobium gear is the coolest. Therefore, for those who need a clear goal and have the patience, we can offer the task of finishing the original campaign and the Underworld campaign on “niobium”.

The graphics in the game are quite controversial – everything is drawn beautifully, but already mediocre for its year of release, especially considering that Titan Quest was released a year later, which looked great; The models of the main characters are well made and the peaceful, and not so good, extras are a little less well designed. Many enemies and allies are copied and reproduced as if on a printer, but remembering Diablo, where other opponents differed only in color, this claim becomes somewhat far-fetched. There is also no ubiquitous random map generation here, which negatively affects replayability, but plays quite well in favor of the impressions of the first acquaintance. Sometimes there are quite beautiful landscapes. And the only thing that darkens all this beauty is that some elements of landscapes and architecture repeat each other exactly. You can also sometimes see atmospheric effects in the spirit of fog or rain, which have little effect on anything other than visual perception. There is a day-night cycle. Thanks to this cycle, time is counted for tasks that have a time frame.

Ancaria is a good place to spend your holidays.

The backstory here is pretty standard for this kind of fantasy. A sorcerer named Shaddar comes into the world. He does not want to be content with the inherited wealth of his ancestors and longs to gain power, and not just power over the kingdom, but over the forces of Darkness. For the sake of his ambitions, he sacrifices his sister. However, his dark deeds were not hidden from the gaze of the community of magicians and they decided that Shaddar should be betrayed to the sacred cleansing fire. But the good king Valorian I changed the sentence and instead of the death penalty, Shaddar faced exile. Several centuries have flown over the world since then, and the sorcerer still accumulated strength in the southern deserts, terrifying the orcs, goblins and ogres. He rebuilt his castle on the lifeless rocks – Shaddar-Nur, where he began to recruit an army of goblins and improve his art in the field of black magic, while not stopping the search for a passage to the world of the dead. Shaddar needed to get there alive and return back, simultaneously forming an alliance with the demon of Sakkara..

Where would a magical adventure be without dragons??

The territory through which you will have to travel is truly huge and, in addition to various mobs, towns and tasks, you can find very interesting places in it. The most interesting of them, ironically, are cemeteries. After reading the inscriptions on the gravestones, you can at least smile or even be glad that there is a reference to your favorite film, favorite writer and even one porn actress. In large cities you can find useful NPCs, a magic chest in which you can store your things, and portals that, when activated, will help significantly reduce the running around the fields and villages of this magical world.

This is a mill? This is a peacock? No, it’s Seraphim!
We will be allowed to participate in the next salvation of the world for a total of 8 characters, as usual, with their own characteristics, advantages and disadvantages.

A natural berserker who can use any type of weapon. Melee is preferable, but there is also the opportunity to use ranged combat.

The only character who has no combat techniques, but has enough spells for every taste. Here you will find auras of all colors, healing, and fireballs with meteorites.

Can wield unique dark elf https://chancebetcasino.co.uk/login/ blades, brass knuckles, or be a master of traps. A very funny and effective hero.

A hero for whom the change of time of day is most critical. At night, when she turns into a vampire, she does not take periodic damage from sunlight, and therefore can fight most effectively. In addition, it can create a small army of the dead.

Typical shooter. Bows, arrows and ancestral magic are at our service. Can summon a unicorn, and it’s not a joke, guys.

A sexy girl with good melee potential and celestial magic that is not weak in terms of efficiency.

The last representative of a technologically advanced race in this magical world. The only hero who can use firearms and has in his abilities such things as a cannon, mines and a flamethrower.

A demon girl, tired of mortals and this world in general, but who committed a crime in her world and was thrown into Ancaria as punishment for this. The only hero who can fly and overcome places inaccessible to others.

Each character starts the game, as expected, in his own place – Seraphim in the temple, Gladiator in the arena, and Dwarf at the crashed helicopter.
Subsequently, at the wave of the writers’ pen, all the backstories of these characters converge in one place and then proceed according to the same scenario, filled with palace intrigue, betrayal and war.

What exactly can you do in Ancaria?? Kill monsters, collect loot, trade and complete quests. And if we put aside murders for a while, then completing quests becomes the main activity of novice (and experienced) travelers. Quests are divided into two main types: story quests and settlement quests. And if with the first everything is quite clear – they are the ones who will lead us to the end of the game, then with the second everything is somewhat more interesting. In any settlement, be it a city, town, castle or some other place, there are suffering people who strive not to leave poor travelers without work. It is for these tasks that we receive the main rewards, money and experience. Basically, these are banal “kill 10 goblins and bring their hearts” or “bring medicine from another part of the city,” but it is necessary to note that sometimes there are tasks with an unusual approach, with interesting references to literary and not so literary characters, as well as small moral choices that do not affect anything, but delight with their presence.

Dismemberment is a trifle, but nice.

But the tasks are the tenth thing, because we have an RPG here, after all, and it’s more interesting to talk about the role-playing system and other related things. So let’s do it that way. As we gain experience, we increase our level, the maximum level here is 216 (other MMOs will be jealous). For each new level we are given a certain number of points to upgrade our skills and characteristics. Characteristics – standard parameters in the spirit of strength, endurance, agility, charisma, physical and mental regeneration. The initial characteristics of all characters are different and, in addition to the points that are given to you for a new level, they themselves are pumped up by 10 percent of the initial characteristics.

Skills, in addition to the two initial ones, allow you to choose yourself (and if you use a little Google magic, then you can choose the first two yourself). We choose them at levels 3, 6, 12, 20, 30 and 50. They improve the character in a variety of ways: they increase damage with a certain type of weapon or magic, increase attack and defense parameters, the amount of life and regeneration, they even allow you to trade more efficiently and ride horses like a real cavalryman. Let me not describe every skill, because there are about 30 of them in the game, and detailed descriptions and optimal builds are not what you need Gotham review today.

And finally, abilities. Abilities here are obtained almost like in the first Diablo, if I’m not confusing anything. That is, they are knocked out from mobs and obtained for tasks. But unlike that system, in Sacred there is no mana in principle and you have to dance from ability cooldowns. In order to achieve the greatest effectiveness from them, skills and equipment with corresponding bonuses that reduce the cooldown of abilities will help you. Most characters, except for the Gladiator and the Battle Mage, have two types of them – roughly speaking, combat techniques and special techniques. This division is important for the reason that all abilities of the same type go into cooldown. Combo techniques are designed to somewhat correct the situation, allowing you to connect several spells in sequence and having their own cooldown.

The heroes don’t have a lot of abilities, but there is still room for imagination. Thanks to skills, you can sharpen the hero towards magical techniques or banal assault. In some classes, intermediate branches turn out to be quite viable.

Sects give no rest here either.

We will also meet useful non-player characters on our way.

Dealer – allows you to exchange goods with you. With a well-leveled skill, “trade” allows you to trade very profitably for yourself, and the assortment in stores changes for the better for the player, even though set and unique items are not sold. But be careful in your quest for wealth – “trading” is not the most useful skill in this game.

Blacksmith — allows you to forge blacksmithing bonuses or jewelry into equipment with sockets, which retains all its properties in the thing it is forged into. Also, when leveling up the appropriate skill, the gnome can do forging on his own.

Combo Master – allows you to create those same combo attacks. Also allows you to change unnecessary runes to others. He will exchange two runes for a random rune, three for a random rune suitable for your character, and for four you can choose the rune of your class that you need. As you understand, it is most effective to change runes 4 to 1. Even though it’s a robbery, it’s worth it.

Groom — sells, treats and buys horses, no more, no less.

It was necessary to manage and crash the last helicopter in the kingdom!

But I’m unlikely to be wrong if I say that we fight our way through crowds of enemies not for the delightful stories of peasants digging in manure, but for the sake of a huge number of swords, pistols, shields, armor and other equipment. And the main criterion by which you will select items for yourself is their quality and the bonuses you need. The quality ladder starts with white things that are more standard than GOST standards. Next come magical things, the names of which are blue. They give weak bonuses to your stats. Rare items whose names are yellow look more interesting; in addition to characteristics for bonuses, they provide one or more unique enhancements. They are followed by green ones – set items. Not only do they themselves provide very tasty and interesting bonuses, but they can also be used to assemble one of many sets. Sets, as usual, provide boosts for several items from the same set worn together. There are 47 sets in total. There are 7 for each character, except for the demon and gnome for which there are 5. Plus 7 more sets, which, in principle, can be worn by any character when choosing and leveling up certain skills to the required threshold.
There are also unique things that are quite rare, but the bonuses are often very interesting. What is the cost of just a ring that allows you to attack peaceful animals, for example. The color of their name is gold, or brown, depending on what angle you look at it from.

What else is worth saying about things is that they may have holes for inserting various useful reinforcements. When you play, you will realize that these holes are painted in different colors and this must mean something. What this means is that the holes are steep what does it sound like! will give bonuses when forged to fixed bonus values. Silver ones will give a 5-6% bonus, gold ones 10-12%, and if you are lucky enough to come across such a rarity as green holes, then in addition to the joy of a collector, you can feel the joy of a 15% bonus to forging.

Beauty is a terrible force.

Don’t forget about multiplayer. And if the official Askaron servers have long since fallen into deep sleep, the fan servers are alive, and no one will take away the opportunity to unite via a local network from you. The modes in which this can be done are as follows: cooperative playthrough of the campaign in a group of up to 4 people and free play in which you can do whatever you want. Maximum number of players – 16, maximum group size – 4 people. There is also a duel mode – the same free mode with the possibility of PVP.

The music for the game was composed by the duo of German composers Dag Winderlich and Matthias Steinwachs. They succeeded in maintaining the style and emphasizing the atmosphere of different regions of the magical world, and a couple of compositions may even deserve a more intimate listening.

The Germans created a far from perfect game. But she has enough charm and beauty that, at least for one run, will capture the player and drag him through the dark forests, wide deserts and green meadows of the magical world of Ancaria. The game has a lot of problems – a large number of repeating models, not always adequate animations, very rarely, but impossible quests. The fixed map, although huge, does not benefit repeat playthroughs. And yet, Sacred was and remains a commendable game in its genre, with a lot of interesting mechanics, pleasant style and a lot of references.

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Russian scammers awarded Minecraft: Pocket Edition Troyan

We offer all lovers of mobile applications with special attention to read the following news! The other day is cunningJo… smart scammers – by the way, from Russia – encroached on the holy and decided to register naive fans Minecraft.

PC Mag magazine assures that in specialized stores (but it seems like not in Google Play, although these comrades should not relax) an unofficial version of the application appeared Minecraft: Pocket Edition On the Android platform, supplemented by the evil "Trojan", which is able to hack your smartphone. And if it happened, your device will immediately begin to send paid SMS to short expensive numbers.

And the most funny thing – if not rude – arrogant deceivers spread "contagious" Minecraft: Pocket Edition Not free, but for money! Official application from Mojang It will cost you about 250 rubles, while the version of "Surprise" is twice cheaper. Apparently, because, naively wanting to save, the people are being conducted.

The developers themselves Minecraft extremely surprised by such a situation, because until now, they were completely sure that it is impossible to hack and change their application code. The fact is that, according to Mojang, The program prescribes special protection against scammers, which does not allow you to add any innovations from extraneous devices to the code.

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January 15, 2014 Next Car Game can now be bought at Steam

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Minecraft developers themselves are extremely surprised by such a situation, because until now, they have been completely sure that it is impossible to hack and change their application code.

Self -confidence evil thing ..

Yes, even Proka is not necessary, for the sake of jokes they can hack it, just laziness for the sake of jokes to risk their ass and pathetic FBI in the yard

Minecraft developers themselves are extremely surprised by such a situation, because until now, they have been completely sure that it is impossible to hack and change their application code. The fact is that, according to Mojang, the program prescribes special protection against scammers, which does not allow to add any innovations from extraneous devices to the code.

This reminds me of Nintendo with their statements that 3DS cannot be hacking. Gateway proved the opposite, and our guys returned Mojang to Earth.

This is what you need to be, to buy games, the devil knows where? If you want cheaper, wait for the sale (and they are for any occasion) and buy. If you buy a game, then buy an official one, and not all sorts of “good” uncles who decided to give you this game “almost for nothing” + a surprise above your trusting. Better to download the game with 4pda than buy like this. And plus you need to look at the installation, to which the application asks for access. If this is some kind of talker like Skype, then the presence of points associated with SMS, vocal calls and otherwise, this is the norm, but when your game asks for access to send SMS, then this is already at least strange. In short, nafig such sites.

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Russia Battlegrounds or survive in Russia

Getting started and general information about the game.
It was an ordinary winter day, and suddenly I wanted to experiment and see what discounts are currently running on Steam. Since I am a fan of cheap games that almost no one knows about, I came across one interesting game called “Russia Battlegrounds”, and immediately decided to buy it, what awaited you now you will find out.

As the developer says – We are waiting for a battle of unarmed prisoners, in which the strongest will win. In addition to hostile players, unusual encounters with unknown anomalies and secrets await you. After these words, I decided to invite a cheerful friend with me to spend time in this game together, after 5 minutes we went to real Russia.
Greetings
Entering the game we are greeted by a wonderful menu and no less wonderful music, which perfectly matches this game and it is simply impossible to convey in words how beautiful it is, the more you are in the main menu and listen to this song, the more you like this game.

Looking at the icons https://deltabingoonlinecasino.co.uk/ above, I decided to go in and see what the career and inventory are like. By going there we can see that by playing this game we increase our rank, thereby opening up the opportunity to use new weapons and various interesting items.

I couldn’t find anything special or interesting in the inventory, in the future we can simply change our weapons, that’s all there is here.
Gameplay.
After waiting for my friend, I started creating a lobby, but first I decided to see if anyone else was playing this game, and I only met two people like us. Having created a lobby, I invited a friend and it took quite a long time to load, which slightly affected further gameplay. As a result, after 10 minutes, we finally launched our game and the first thing we saw was this..

After flying for quite some time, we started jumping, but there was no jump, we just spawned somewhere in the mountains and immediately heard terrible sounds. A second later we were attacked by a bear with a man with Dagestan roots, amid shouts of “if you are a man, listen here”.

After such a greeting, we were defeated by these inhabitants of the country..
We decided to play again and immediately met a machine with beautiful inscriptions. We decided to go for a ride and came to the Navalny rally, where we were killed… The whole gameplay is not about surviving against other players and loot, but simply surviving in this country, where everyone wants to kill you, and you only have a bottle with which you must defeat everyone. Another main task for players is to see all the places in this country, since some places simply kill with some moments, such as, for example, Navalny’s rally.

Conclusion.
I can honestly say that the game is suitable for anyone and everyone who wants to spend time with friends, but if you are alone, it’s better not worth it, since there is no online in this game. The game has many references and interesting moments, for example how CXC (Sanya. ), Biebers at Navalny’s rally, where they fight off bears. The game is worth the money, and even with discounts for 15 rubles, it’s a sin not to buy it to play with friends, get fun emotions from spending time in this game, but if you don’t have friends and want to play, there is a solo mode, but it is only available in hardcore mode, where it is almost impossible to survive.

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Russian rock. Why is there so much stink??

So much screaming, so much stench..
Modern youth listen to foreign music, dream of attending concerts of foreign musicians, consider themselves experts in genres and styles, and vigorously shit on Russian rock, shamelessly declaring that it is pathetic and stupid. Viktor Tsoi is a dirty bastard who knows nothing, and Shevchuk is a drug addict who writes crazy texts… Hmmm. It would be okay if they were talking about modern performers, but no, they are shouting about old school, which they don’t understand.

I will not write about music and compare Russian performers with foreign ones. I don’t know enough about music to juggle notes and concepts. And the Kino group will lose to any Nirvana, our level has always been lower, for obvious reasons of poverty. Only the Cinema still filled the halls in the USA, where Americans got a buzz from Russian energy, that’s nonsense!

I’ll talk about Russian rock in general. I grew up on it, electric guitars and drums were played in my house from birth, and in kindergarten I quoted Butusov and Shevchuk. And to this day I listen to the same music that I listened to when I was two years old, in the same playlist with modern tracks. Although I didn’t live in those years when everything was born, I talked a lot with those who lived then, did a lot of digging and understanding.

Russian rock appeared in Soviet times, among young people. Life was shit, young people wanted to rebel, they wanted to express themselves and be heard. Everyone looked beyond the fence, to the west, where they imagined freedom, green grass and an ideal world. Every teenager criticized the authorities and zombie society, went against the grain. I walked clumsily, rudely, as best I could, imitating the West, or rather my idea of ​​the West. Doesn’t remind me of anything?
Russian rock has become one of the instruments of such protest.

It is important to understand that the very concept of “Russian rock” is a little misleading. Rock in Russia (and everywhere) was an expression of protest. Loud sharp sounds that grate the ears were not liked by the “true intelligentsia”, brought up on the classics and brainwashing. And everywhere this music was the same (okay, similar). But the texts… the texts were ours, only ours. Russian. Rock, as a musical direction, would do just fine without our participation, but Russian rock is not a musical direction. This phenomenon is a clot of Russian language and copied Western music. Ideally, you should write “Russian rock”, together. One word is impossible without the other.

Viktor Tsoi became an icon of that time for a reason. Self-confident non-Slavic appearance, with a proudly raised chin, very heavy (for that Russia) music, daring lyrics containing lyrics, slogans, philosophy, and simply the spirit of the time, but without much strain on the brain. Pretentious, unusual, on the topic of the day, with a great emphasis on music. People liked him because he did what they couldn’t do, said what they were afraid to think about. For some he was a hooligan and a rebel, for others a god, but everyone knew and talked about him. In addition, it was Kino who broke through abroad, it was Kino who gathered huge stadiums, it was Kino who entered show business. Tsoi knew how to put on a show, he had charisma, he knew how to combine his creativity with fashion trends, if he were alive today, he would be a great showman or producer..
As an example, I suggest listening to a not particularly accordion song, but with very powerful lyrics, simple and relevant even today:

If you’re shaking from a recording that’s over twenty years old, just google the text and rate it. If you have the strength to open the window and look out of the trolleybus..

Lyrics. These are not song lyrics in rhyme, where the words go as a background to the cheerful music, these are real poems, poems. They were written not by anyone, but by Russian people born after the golden and silver ages of poetry. The Russian language is not just a means of transmitting information; in skillful hands, it turns into a brush with which real works of art are painted.
A poet in Russia is more than a poet. In Russia, all poets are rock artists! ©
If Pushkin were born today, he would be the lead singer in a rock band. Wrote more adult texts, tougher ones. “In the depths of the Siberian ores” would cause trembling, as then. "Eagle" would make you cry. And poetry about love would cause a smile or melancholy. He would not have been included in textbooks, all textbooks died at the USSR mark. But everyone still admired his poetry and clarity of rhyme.
One of Pushkin’s fans was and is Yuri Shevchuk. In Pushkin he found a kindred spirit. St. Petersburg, autumn and rebellion..

Yes, Shevchuk’s texts are complex. https://betnovacasino.co.uk/ Very unusual turns of phrase, metaphors and disguised meaning scare off many, which does not spoil this poetry. And this strongest voice..
"Autumn". My favorite DDT song. It intertwines magnificent lines, beautiful music, a lot of emotions and that very cry of a rebel! No, not a rebel, a man. A man who is surrounded by dirt, lies and injustice, but he believes. Believes in beauty.

Beauty doesn’t disappear… it just goes away sometimes. ©

It’s not fashionable to be a patriot now. It is not fashionable to respect your past and be proud of your belonging to your nation. It’s not fashionable to be honest and open. Freedom has brainwashed people into being slaves to fashion.
This is fine. Considered normal.
But the Russian Soul doesn’t give a damn about it. She’s not going anywhere. Sits in a cozy, warm house while shit rains outside her window, and re-reads the classics. Sometimes taking out a battered umbrella from a dusty chest of drawers to go out into bad weather and bestow the Gift on the new hero of his time. The gift of bringing creativity to people and sharing truth and beauty with the people… And in Russian rock lives that same Russian Soul that we are so diligently trying to forget about.
It just so happened that her house is located on the territory of a rotten country.

I don’t encourage you to compare Russian rock with any other and decide which is better. I’m not trying to denigrate anyone. I don’t even encourage you to listen to Russian rock. I just ask you to stop throwing childish, rebellious bullshit at him. Russian rock is unique. He’s beautiful. And if you don’t like him, that doesn’t stop him from being wonderful. You just have different ideas about beauty.
And one more thing. I highly recommend watching two films: “Hipsters” and “Rock Wave”. Very honest and truthful films on the topic..

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in general, there are few good lyrics everywhere now, and there are even fewer of them in foreign music. simply the fact that we don’t even want to burden our brains with parsing and translating the words in a song contributes to the fact that we determine the quality of a song by motive, vocals, etc.
maybe it’s just me, but I want to listen to music and relax, and not listen to music and think about lofty things, relationships between people and other philosophical nonsense. There are books and a philosophy course at the university for this.

I read the text (thoughtfully). Got through the comments. In fact, not everyone (read almost no one) understood the author’s question (or maybe I’m wrong). I’ll try to write my opinion.
In my opinion, there is a substitution of concepts here, or, to put it more precisely (and more poetically), juggling genres. After all, when you hear the word rock, what comes to mind first?? Severe men in leather jackets with chains, heavy guitar riffs and technical solos, expressive drums, high note-pulling voice. Well, at least it seems so to me. In general, I want to say that most people under the word rock combine two musical trends such as heavy metal and, in fact, hard rock, as well as their derivatives. And I think no one will argue that this genre originated in the West, groups such as AC/DC, Deep Purple, Scorpions, Rainbow, Black Sabbath (the lyrics of which are filled with meaning, allusions and allegories no less than the above-mentioned Russian authors), Ozzy Osbourne and other similar performers opened the world to the heavy consonance of electric/bass guitars, drums, keyboards. And in this case, among fans of these bands, the first place is taken by music, such as metal guitar solos, drum fills and heavy riffs. Which, naturally, does not fit with the concept of “Russian rock”. As AF correctly wrote, Russian rock is a separate movement in music that has nothing in common with what I listed above in musical terms. It’s just that the word rock was borrowed from the West, because the music of Tsoi and Co. was really new to us and, theoretically, fell into the rock category. Theoretically, but not practically, because the whole world listened to different rock. And this word is “rock” in cohabitation with Tsoi and others., to this day it angers some and bothers others. So to speak, an external (or internal) stimulus.
And now, actually, to the very question of why they pour shit on. Yes, they don’t water it more than others. And rap is watered, and metal is watered, and chanson is watered, and will always be watered, because such is human nature (well, basically), if I don’t like something, I’ll call it a shit, especially since it’s also popular. In this particular case, there is also a conflict of genres, the reason for which I wrote above. That’s it.
In my opinion, at one time they simply chose the wrong name for the genre. Plus the human factor. It’s certainly not fair to throw shit at me, but the phrase “Russian rock is not rock”!“I think it’s quite possible.
Something like this.

So we call it Teil-Punk. But the one who writes that this is “not Russian rock” doesn’t know shit.

TS, at least for the sake of decency, Google the “definition” of Russian rock. If for you only “Kino” is true rock, I feel sorry for you 🙂

Well, I don’t know… I liked this track. 🙁

By the way. I’ve been obsessed with this song for two years now. She is much older than me, but it’s as if I wrote her myself yesterday..
Bafik! I dedicate this copy-paste to you. 😉

AF infuriates me, I would crucify him, but here he is right. 😀
Kino, Aquarium, DDT, AuktYon – I loved all these groups very much as a child and still love them now.
Foreign music is closer to me, but I still defend domestic bands – we have too little good music in Russia.

Mmm… I listen to what I like. Among this there is Russian Rock and Non-Russian Rock and not Rock at all. And somehow I don’t care who sprinkles it with what.

Rock – music of death and war. If they are not even capable of a fight, then it is useless to consider them rebels.

Well, I immediately drew the line at the word “rock”, saying that RR is different. He even admitted in the first lines that our music is weaker in level. From rock there is only one name “Russian rock”. Well, I did everything to highlight it. 🙁
And they don’t love this unfortunate Shevchuk for his music. And Tsoi became an icon not because he was a virtuoso on the guitar. This is not why people even love Aria! Although, I’m not sure about Aria… Am I really so bad at writing that my thoughts are incomprehensible even now!? 🙁

I know patriots. I know honest and open people. The trouble is not that it’s not fashionable. Just real patriots. Not those who protest on stage, but real patriots – they work quietly and calmly. They don’t shout on the street “I AM A PATRIOT, RUSSIA IS MY MOTHERLAND”. True patriots value their past and love it, even with all its shortcomings and problems. They not only appreciate it, they are trying to change the future of the country. However, it is not fashionable for us to change the future. It’s fashionable here to cut up and go after an official – those are the “patriots” THERE. There is no need to talk about honesty and openness. Here you need to understand how honest and open you want to be. A little overdone and goodbye. Like the student who was expelled from the Duma.

Dude I get it. That’s not the point of the problem. I didn’t need a documentary. The genre of the film is a holiday film, as the creators described it. What kind of documentary is there?? The message is important, but the message about generations is wrong. And what you saw in him is your personal opinion.

I listened to Noise. I have to admit there’s something in him. And they showed him once when he ended up in jail for insulting the police from the stage (in poetry, of course). These people are like bards to her god. They’re just singing. They don’t express any super-thoughts, they speak about the obvious. If they spoke about the TRUTH, like some journalists, they would be killed. Young people have slogans, but they existed before, but they were noticeably abandoned by all and sundry. And for some reason I immediately remember Pink Floyd from their The Wall.

The motive is wonderful, the music is excellent, the voices are wonderful. The words are idiotic. You just have to think about it and then you will understand why.

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Russian streamers will hold a charity marathon in support of seriously ill children

Service "Good Mail.Ru ”and the Life Line Foundation announced cooperation with the Stream Family project, in which popular streamers will conduct a special marathon and collect money for charity.

Stream Family entered Stas Davydov, Olyashaa, Vika Carter, Hard Play, Dinablin and Denly. Each streamer chose a ward – a seriously ill child who was unlucky at a young age with health problems. They need expensive treatment, and the Stream Family project is ready to help with this.

From 11th to December 15, each streamer https://michiganlotterycasino.co.uk/ of the amorous will raise funds for charity: he will talk about the diagnosis of the child and the necessary assistance in his social networks. And on December 15, all Stream Family participants will gather together at a 12-hour marathon, the purpose of which is to accumulate the maximum amount. Then it will be divided equally between all wards of the project.

Other streamers, bloggers and musicians look at the marathon. Among them is a booker, Alina Rin, Arina_gp, Bratishkin, Pashadizel, Topa, Arthur Sharifov And many others.

To make their contributions, the audience will not need anything extraordinary: they will be able to “finish” through the usual Donation Alerts platform. All money will be directed directly to the Life Line Foundation. Mail.Ru will not take the commission from donations.

Among all who support the final stream will play gifts: Stream Family souvenirs and prizes from partners (including a gaming chair). Three people who sacrifice the largest amounts await personal gratitude from the project team.

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From 13th to August 27, solo-mode will be available in APEX Legends

In the past financial report Electronic Arts promised that soon in Apex Legends a certain feature will appear that the fans were asked from the very release of the royal battle. It is time to open the cards-the authors presented solo-mode.

True, the battles so desired by players for loners will be temporary-they will be available from 13th to August 27. However, there is a chance that in the future the regime will become constant: according to the community manager Respawn Entertainment, The developers first want to look at reviews about the novelty.

Solo battles will become part of the Iron Crown Collection event, which is not yet. Talk more about the mode itself is going to release on the day of its release.

The Iron Crown Collection Event Featuring An All-News Solos Limited Time
Mode Begins 8/13. Pic.Twitter.COM/8TG4EHIQQf

– APEX Legends (@PlayApex) August 6, 2019

August 6, 2019 Kotaku: Rockstar https://lottoparkcasino.co.uk/ Games employees report improving working conditions

August 6, 2019 Anthem received a belated update with the event "Cataclysm"

Apex Legends

The best comments

YES! Finally, on our street (Loner Street) a holiday will come!
Finally I can play it in it

I read the comments in the official VK group, and there every Chelik believes that 60 people will jump with their beloved character, which they consider the most powerful, so ko-ko-ko, imbalance, solo mode do not need, co-ko-ko, abilities … From abilities to mind, only the Lifeline shield comes, which works only in the team and the Useless invis of it, when it is noted, when it is spent on Mirage. The rest of the abilities are used primarily for themselves.

I feel how 60 lifline falls if there are no restrictions on choosing characters (or separate solo)

Well, even if the abilities are disconnected, everyone will remain the same, so the Reyf, Lifeline, the Patfinder and the Bloodhund will be more popular than the rest. But maybe not!

It all depends on the style of the game. The main Impt is firing. This is not overwhelming, there are not so ultimate abilities that only because of them to limit the number of players. But I still yell from people who are absolutely against entering the solo regime (probably real are afraid that they will look for half an hour in their game mode)

I’m not talking about abilities, but about the size of the character and his head. The Reyf with her Naruto-Bega is a little more complicated than the Far East, Lifeline also runs and jumps strangely (it is the most difficult thing to get from the shotgun in it, and I am not the only one for happiness). On the patio, generally the damage was clumsy not so long ago, but it seems to be corrected.