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Saber Interactive will release the game based on the movie “Quiet Place”

"Quiet place" (A quiet place) – Dilogy of horror about a family who is trying to survive in a world inhabited by blind creatures with sensitive hearing. Today is companies Saber Interactive, Illogika And EP1T0ME announced work on the game based on.

About interactive A quiet place Very little is known:

Montreal studio is responsible for the development Illogika, Where are the veterans of the industry, which attached a hand to the series Rainbow Six And Far Cry. The company helps the team EP1T0ME, located in Austin, Texas.

Video game A quiet place will allow fans to experience the tension of films at the level of immersion that they have never felt before. We are happy to work with EP1T0ME and unite with Saber Interactive, To share this unique vision of hope and horror with players around the world.

Amazing success of films "Quiet place" makes it clear that the audience crawls new adventures in this universe, and Illogika creates its own, truly fascinating experience worthy of the name of this loved franchise. We can proudly say that A quiet place – The first game from a third -party studio, which we will release under the developing publishing label Saber.

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October 26, 2021 Players massively complain about the problems associated with the emulation of Nintendo 64 games by subscription Switch Online

The best comments

The first film at one time simply put on both shoulder blades with his idiocy. The logic from the film is not only put forward, it did not go close next to the film.

I hope in the game the main enemy will be a badly clogged nail.

There the whole film is from https://sagame350casino.co.uk/ stupid piano. The behavior of the monsters changes at the whim of the script, then they do not hear the puffing person a meter away from themselves, then they run into the sneezer after a kilometer, then they tear the granary in a second, then they cannot break through the roof of the wheelbarrow. They cannot roll them out a shell of the tank, but the shotgun shot in the head kills a shot.
In general, the emergence of blind monsters running to sound in the world surrounded by extraneous sounds thought out about in any way. Why do they not encounter each other, do not chase birds, etc. This is not even inconsistent.

A family who, in the world inhabited by monsters hunting by ear, from all possible places for life, chose a creaky dilapidated house with a knocked hat down with nails.

Just three morons -scenaries could not come up with anything tolerable. It is not a fact that they generally at least somehow participated in writing the script, except for discussion in general terms for beer. If you just take three people from the street, they will even better prescribe the world, the behavior of monsters and family.

The fact that no one guessed the field with heavy bombs of those that the tanks spread to shreds and did not put a loud siren in the middle.

I caught such Facepalm only once from the movie Vampire Earth. Where vampires are no better than animals, and at the end, Uber Suber Super Ultra, a reasonable vampire that could walk during the day, and persecuted the group to arrange a drama. And in a quiet place literally from every moment, such piano facalms.

They say that in Alien Islation, a stranger at one time could hear sounds from a player microphone if it was turned on. That is, it was literally the destruction of the fourth wall. I myself, however, did not notice such a xenomorph. I hope that the developers of a quiet place will come up with something similar.

I don’t remember about such subtleties as the roof of the wheelbarrow, but everything is just clear with the shotgun there. The heroine Emily Blunt was able to shoot a creature only because of ultrasound, which forces the monster to open the "face". Otherwise, the shotgun would not help.

The director in reality would help.

And how a deaf daughter dodgen leaked it, it generally 10 out of 10. Actors, actors and their plays are extremely rarely infuriated, but here the girl hesitated more with her behavior in the film than all the stupid children in null children’s films.

I should, but I’m all afraid to touch. Only Emily Blunt beckons, but I’m not sure that she will pull out alone.

Look at the second part).

This is the same festival dumb.
It’s just that I was waiting for a horror from the first film, and I got “stupid and dumber”, then from the second I was already waiting for a comedy. And she did not disappoint.

Not really. There were cooperative games like DBD where the microphone is constantly turned on, and solitary games and games where the interactions with the world is through the microphone, and if the function was originally in a stranger with a microphone, most likely it remained in the settings, it is easier to turn it off or hide it than to delete it after the release, you can brush it back.

The theme with a microphone is a PS chip.

I’m talking specifically about Alien ISOLATION. These tricks with a microphone are only in console versions.

Do not chase birds – MB can distinguish between a sound source. At the expense of a puffing person in a meter, I don’t remember this only if if there is a background noise. It was also clear in the film that the monsters could reveal their “sonars”, the MB in this mode their audibility increases and they can hear the desired sound in kilometers, unlike audibility with the head collected in a pile. I certainly not say that the film is logical and without flaws, but there is a place for believable speculations.

Mmmm … what was an illogical? In my opinion, the director quite believably described a silent life.

My only serious claim to the film is the decision to start a child in a world where any careless farting leads to instant death. Well, the fact that the family from the very beginning did not set off at the waterfall is also strange.

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Rusty swing. Review of Pestilence (Utopia).

What is art, if you think about it?? Since we are talking about video games, why do we call some Call of Duty a “popcorn shooter for the evening”, and Silent Hill 2, Journey and Shadows of the Colossus – art?

Trying to find the answer to this question, Russian-speaking gamers often turn to the creations of Ice-Pick Lodge, a Moscow indie studio whose games have always been out of this world. Their debut project, Pestilence (Utopia), occupies a special place in their work. A game that divided players into two camps; a game that the "Land of Games" put above the excellent Fahrenheit, when the golden composition of Gambling Mania trampled it into the mud. A game that perfectly reflects an important part of any art – ambiguity.

Footsteps outside the window

So, what is “Pestilence (Utopia)”??

To put it bluntly, this is a quest with elements of role-playing and survival. There is a seamless location where you can move relatively freely. Every day we receive (or find that it happens much more often) a task of the day and several side tasks, which we complete during the game day. Along the way, you need to take care of yourself: get food, weapons, medicine, things for exchange… Following this plan, we conditionally collect evidence of our theory regarding what is happening in the city, save the lives of our Close Ones (more on them later) and in the end, if everyone is alive and well, we get the ending. Most tasks boil down to walking from point A to point B and talking while collecting items; sometimes they let us look for something or shoot at someone. Basically, this is how the game plays out.

However, this does not mean that the game will be easy.

Firstly, there is a catastrophic lack of time. Pestilence (Utopia) can be compared to Dead Rising – no one was waiting for us there either; if we didn’t have time somewhere, it was purely our problems. The city-on-Gorghon itself is small, but the hero does not move quickly, and the ubiquitous fences designed to calm the AI ​​do not provide room for action. As a result, sometimes you don’t have time to complete the mission of the day, not to mention side quests. Secondly, the situation in the city is constantly changing. Prices fluctuate from day to day, bandits roam at night, the NPS generator inadvertently generates random events that love to end badly, and with the advent of the plague you generally begin to be cautious, sneak around the back streets and literally shy away from every sound. In general, the Sand Plague is a separate conversation, because it plays an important role both in the gameplay and in the plot, being the apotheosis of evil. I’ll tell you about the plot in a separate line, but for now let’s talk about the influence of the pestilence on the gameplay.

The Sand Plague appears in the city on the third day, and immediately begins to drive its line, falling on the northeastern quarter. The Infected City itself, despite all the shortcomings of the local graphics, looks quite creepy. The screen is painted in swamp-green tones, disgusting growths appear on houses and streets, rats run everywhere and spread infection, clouds of infection and groans of people are in the air, sick people roam the streets, and it’s impossible to enter the apartments of citizens without a protective equipment. Over time, the plague subsides (the block becomes boarded up), but even then there is no more joy – the infection goes away (this does not apply to the ubiquitous rats), and instead the looters are called upon to bother the player. It is not surprising that in such an environment one can easily get sick, and from that moment the player begins to feel the full power of the Sand Ulcer. More precisely, his wallet begins to feel it, because the pestilence eats money out of his pocket with stupid efficiency (ahem-ahem). To keep the infection at a low level, you need to take immunocorrectors, to reduce the level of infection, you need to take antibiotics, and taking into account the harm of drugs to health, you need to regularly raise it. And all this requires money, which is not lying around, and most importantly, only the Bachelor has a relative abundance.

The third point is connected to https://luxestakecasino.co.uk/login/ this – the three characters differ from each other not only in storylines, but also in gameplay features. So, the Bachelor has no problems with money, his reputation is always at a decent level, and in his pocket there is a lens that allows him to track the clouds of infection. With the Haruspex, everything is different – at first no one likes him, they don’t give him a coin, but he finds a common language with the steppe people, loves to cut out human organs and exchange them for local herbs (or simply collect them), and from the herbs he can cook all sorts of decoctions and similar antibiotics. The Changeling is even more interesting – her reputation is constantly falling; most of the arsenal, already very meager, is not available to her, but in hand-to-hand combat she is stronger than other characters, she can heal the sick and dying by laying on hands, thereby raising her reputation; collects herbs, and is also constantly looking for herself (literally). Because of these features, each character most often wanders through his own, specific areas: the Bachelor is a regular at sights and hotbeds of infection, the Haruspex’s element is the steppe, and the Changeling sneaks through all sorts of nooks and crannies in order to gain a reputation and not get hit in the face. Different locations combined with music create different atmospheres – and, in my opinion, this is a good place to start talking about the plot of the game.

We are leaving along the steps..

You’ve probably already been surprised by the name of the game, which is really strange. Initially, the creation of the Ice Picks was called “Epidemic”, but due to the cliché it was abandoned, “epidemic” was replaced with the Old Slavonic word “mortem”, and in brackets (and not with a period!) attributed to "utopia". If my viewers were a little interested in philosophy, then they would understand the reference (after all, I only became interested after the game). Of course, we are talking about the philosophical dialogue of Sir Thomas More “Utopia”, which talks about the structure of an ideal society on the above-mentioned island. The game makes an allusion between itself and this book. City-on-Gorkhon is, roughly speaking, a cocktail of personalities of all stripes and ages, who do not fit together at all and are constantly in confrontation. Next door to the rulers of the city, the Saburovs, lives a drunken architect, not far from the theater where Mark Bessmertnik hangs out – the only one who understands what is happening – lives the growing Mistress of the city, Capella, and the head of the double-minded Notkin and the local chieftain Grif have completely settled in the garages across the road. Moreover, these guys – our Close Ones – gather in groups, and each main character represents his own group, or more precisely, his own view of the future of the city, and of life in general. And it’s really interesting to follow all this. Each character has their own story and motivation, which are well written, and after ten hours you begin to see real people in these angular models, and not every game is able to give these sensations. And, after studying the townspeople of the City-on-Gorkhon, there comes a misunderstanding of how they can all live together. Ha. You probably don’t understand what I’m talking about, so it’s time to tell you more about the main characters and their entourage.

The first group is the Utopians. For them, the idea is more important than people; in order to make their dreams come true, they are ready to sacrifice anyone and anything. This group includes the Cain family – the spiritual rulers of the city, the Stamatin brothers – the creators of the Polyhedron, as well as Mark Bessmertnik, whom I already mentioned, and Eva Yang – a courtesan in love with a bachelor. These guys are headed by Daniil Dankovsky – Bachelor of Medical Sciences, creator of "Tanatics" – a manual on how to cheat death. Our doctor ended up in the city for not entirely scientific reasons – the authorities did not like his work, and in order to save his work from an unenviable fate, he comes to the city-on-Gorkhon to meet with Simeon Cain – a man who lived for two hundred years. Daniil is the voice of reason, he approaches events from the side of logic and common sense, so the first campaign takes place for him to introduce the player to the world of the game.

The second group is the children of the City-on-Gorkhon, the so-called “Termites”. They will be replacing the old guard in the future, so they are smart and savvy beyond their years, and also love to throw out controversial quotes. Termites offer a return to the earthly, a rejection of utopian ideas and unjustified sacrifices. The present is important to them, not the future. The Termites are led by the haruspex Artemy Burakh, from the Menkhu clan. He arrived at the request of his father – he felt the approach of death, and called his son to succeed him. Artemy is the voice of traditions, earthly passions and deeds.

The third group is the humble. They are ready to give their lives for the sake of preserving this miracle – the City-on-Gorkhon, a place where incompatible things come together. The humble are superfluous people, and their death to save the city is the last thing they can do. They are led by the Imposter – a girl who came to her senses in a cemetery and discovered that she has superpowers and a twin sister, who is either the embodiment of Ulcer, or the fruit of the heroine’s sick imagination. The impostor is an angel and a devil at the same time, the embodiment of the city itself on Gorkhon, and maybe the Gerbil.

Each of the heroes wants to defeat the Sand Plague, but each has their own method, depending on their goals. All the same, in the end you will have to sacrifice something, give up something. But if nothing is done, it will get even worse, because Sand Ulcer.

Yes, Gerbil is not a simple bacterial infection. This is a weapon of logic, of the normal world, which has come to destroy everything that goes beyond this norm. It is called the apotheosis of evil, but take my word for it – even a single playthrough is enough for this one-sided perception of the disease to disappear. At a certain moment I even had a thought: “Or maybe the Plague should destroy the city? Maybe these dummies should die?“This approach to infection gives the game’s plot good depth, and its contrast with the heroes is indirect and therefore powerful. The Gerbil has no face, but there is an image – the image of an inexorable element, an executioner, an arbiter of destinies. Even the clouds of infection take the form of infected individuals writhing in pain.

Yes, the whole game is completely metaphorical. The City-on-Gorkhon from above resembles the body of a bull (this symbol becomes clear after the Haruspex’s campaign). The head of this bull is a Polyhedron – a symbol of a dream, pure, fragile, but so beautiful and unattainable. It is not surprising that children chose this place and turned it into their kingdom. Slaughterhouses are located in the stomach – a place where the way of life of the steppes still preserves decrepit traditions. Slaughterhouses are like an old spring from which water flows, although at the source the water has run out. The traditions and their meaning have been forgotten, but the breath of the Steppe is still felt in these stone corridors… In fact, the feeling of approaching death is incredibly strong throughout the game. Children grow up, the covenants of their ancestors fade into oblivion, and Ulcer flies over all this, like an angel of the apocalypse. Themes of death, life and choice in a dying kingdom, where the beautiful and the ugly could live side by side – that’s why you need to play Pestilence (Utopia).

Three doubles

But if you decided that the gameplay is just as exciting, I hasten to disappoint you.

The developers call the game a “decision-making simulator”. But no, that’s not true. The game is a simulator of a blissful homeless man who wanders around the city, climbs through trash cans, exchanges every trinket he finds with his children for antibiotics and cartridges, and to whom anyone with even a modicum of self-respect comes down to talk. And okay, this would only take place for the first couple of hours, but such walking takes up the entire game. Moreover, the city does not change from campaign to campaign, the infection devours the same neighborhoods; even the soundtrack for different characters does not change (and the atmosphere of the campaigns is different – I already said). The gameplay eventually turns into a kind of “obstacle walking”. During the day we walk around the city and rummage through garbage dumps, at night we sometimes cut up bandits and climb into other people’s houses for bread and lemons; Since the beginning of the epidemic, jogging through infected neighborhoods is accompanied by dodging clouds of infection and sick people, and through boarded-up neighborhoods – dodging the knives of bandits and catching up with rodents. If you don’t know how to play, then added to this is a shortage of ammunition, food and medicine, and also the Sand Ulcer lying imposingly on your wallet. Looks complicated? Agree. The first week, and at the end of the game everything becomes automatic: I woke up, ate, took some pills, put on a bandage and went into battle – wandering around a dying city and laughing at the screams of marauders, which can be heard five blocks away and are not at all naturalistic. I’ll put in a good word about the bugs – but, fortunately, they are practically incapable of ruining the entire game and are often just fun.

The combat system is a different story. The weapon is not felt at all, be it a revolver or a scalpel. Close combat is done poorly – it’s unclear how your knife hits, how much damage it does. I had an interesting case when I went behind my back and cut with a knife. But at that moment the mouse moved, the knife entered the shoulder blade, but the game did not count it! The weapon breakdown system, while realistic to some extent, is extremely unfair and drains too much money. At the end of the game, I generally walked around with a “zero” knife, and exchanged new, whole knives. The only thing that really pulls out the fights is a good rhythmic soundtrack, to which you get at least some pleasure from clashes with bandits. And fighting, understanding animation and AI features, is not difficult and even interesting. But this only applies to edged weapons. Things are much worse with firearms. At the beginning of the game, situations when a perfectly cleaned and polished revolver, which was disassembled, every part lubricated and reassembled by a ninth-generation gunsmith, misses the head from a distance of five meters, cause nothing but a persistent desire to prove Newton’s third law by colliding the mouse and the monitor. And this would not be so noticeable if instead of average enemies they had not placed snipers who are physically unable to miss (I’m talking about soldiers).

Well, since I started throwing around beautiful words that supposedly should decorate my review, let’s talk about the decoration of any game – about the graphics. And here she is… Well, it could be worse. Doesn’t bother you. Of course, it’s simply impossible to look at the faces of some local goons without tears, but sometimes you come across quite charismatic faces. In general, the city looks normal, as do the insides of ordinary houses. The furnishings of the homes of those close to them are quite nice: paintings, some notebooks, books, characteristic furniture – in general, there is something to see. And this is all great, but seeing the same paintings, furniture and textures in different houses quickly gets boring. Plus the quality of the textures is lame, and I really don’t want to look at a soap opera. Since I touched on the characters, I’ll say about the animation – things are worse with it. The animation of the surrounding world is practically non-existent (I found only one door opening), all the movements of the characters are a little unnatural, and the faces… Brr. Only the gaits were a success, as for me.

Well, our favorite bugs. The characters get stuck at every corner (literally), they love to dance in circles (once this failed a quest for me – I had to redo it), there is a task that is impossible to complete (thanks to the developers that this only affected side quests). But, as I already said, bugs are not capable of ruining the game, sometimes they relieve boredom, and there are also code errors that help with further progress.

And so in everything – the game is simply woven from contradictions between its various elements. Characters with creepy faces talk about fate and death; monotonous walks around the city force you to think about philosophical topics in order to somehow entertain yourself; during shooting, excitement overwhelms you, because the bullet may not be counted in the game… And all this – I don’t know why! – gives “Moru” a special charm. Not a single game made me reconsider my life. Not a single game managed to reflect on it. And not a single game prompted me to write a review on it. And the creation of Ice-Pick Lodge succeeded! How? Magic!

That’s why I want to advise… No. Ask. To ask you to give this crooked, oblique, physically unpleasant game a chance. ‘Cause she can take up residence in your heart.

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Russia on the piracy blacklist.

Russia is again listed among the top computer pirates. The day before, the US Trade Representative (analogous to the Ministry of Foreign Trade) published a list of countries in which the fight against copyright infringement is worst.

Such a list is compiled annually based on data from the representative office. In recent years, it has been consistently led by Russia and China, where “intellectual property theft is most difficult to prevent”. A total of 13 countries are included in the list of countries “of greatest concern”, including Ukraine, Canada, Argentina, India, Algeria, Chile, Indonesia, Israel, Pakistan, Thailand and Venezuela.

As the Trade Representation https://toprollcasino.co.uk/ notes, Russian and Chinese authorities have recently made significant efforts to combat piracy and reform legislation. Among the achievements of Russian law enforcement officers, for example, the department’s document names a lawsuit against interfilm.ru and the social network “VKontankte”.

But according to Americans, this is not enough. Russian law enforcement needs to further intensify the fight against pirates and pay special attention to online piracy. “The United States insists that Russia take action (including closure and criminal prosecution) against offending websites, including those associated with social networks such as VKontakte and Odnoklassniki,” the document says.

According to the department, the fight against Internet piracy should be concentrated in the “K” department of the Ministry of Internal Affairs of the Russian Federation, to which the authorities should provide “adequate resources” and “clear powers”. “This unit must work in close coordination with copyright holders,” the US Trade Representative emphasizes.

The fight against piracy is spreading around the world. According to the BBC, in the UK a court ordered providers to block access to the famous torrent tracker The Pirate Bay. The lawsuit was filed by the British Phonographic Industry Association (BPI).

“Sites like The Pirate Bay are destroying jobs in the UK and undermining investment in new British musicians,” the BPI said.

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Ryan Reynolds is engaged in the adaptation of Dragon’s Lair for Netflix

Dragon’s Lair -Multfilm game from the 80s, where you need to press the buttons in the beat of what is happening on the screen and save the sexual princess. As the Hollywood Reporter writes, they became interested Netflix And the actor Ryan Reynolds (Ryan Reynolds).

According to the publication, Netflix negotiated the acquisition of relevant rights throughout the year. Reynolds should play one of the roles and become the producer of the film adaptation. Instead of cartoons, they are going to remove the tape with living actors.

The Hollywood Reporter calls the following people who participate in the production of the picture:

Producers – Roy Lee (Roy lee; two parts "Lego film", trilogy "How to tame a dragon") And Trevor Engelson (Trevor Engelson; "Remember me"), as well Don Blut (Don Bluth), Gary Goldman (Gary Goldman) and John Pomera (Jon Pomeroy) who worked on the original Dragon’s Lair.

Scriptwriters – Dan And Kevin Heigmen (Dan hageman, kevin hageman; co -authors of the script of the first "Lego film").

The timing of the launch of the picture is still unknown.

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March 28, 2020, the organizers of Games Done Quick will hold a special speedranner marathon against coronavirus

Dragon’s Lair 2: Time Warp

Dragon’s Lair 3: The Curse of Mordread

Dragon’s Lair 3D: Return to the Lair

Dragon’s Lair

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In the blogs of https://nolimitwaycasino.co.uk/ SG, such videos have never appreciated.
It is not interesting, the stretched “joke” and is no different from other similar “funny” videos on YouTube, Coobe, etc. D. The name is legion!

This is the same if you created a blog page with 1 picture, or 1 sentence.
Create posts as on social networks, it will not work here.
This is not a modern dtf.

And in the end, look into the site rules!

My post was deleted! Why so and where he?
Moderators did not like, for example. Not you, but your post (although maybe you too). No one loves short, illiterate, meaningless posts, as well as topics with only a video alone without comment or “button accordion”. Think carefully if you can share with the blogs something new, or do not be offended that you caught a bunch of minuses for the content of the post, which was discussed a month ago.

What kind of "pegach"?? Playground or something?
Well, from what I saw and heard about this resource, it is apparently possible there.

You can add that it is called FMV (Full Motion Video).
Gameplay is usually built on QTE (like most of the games from Quantic Dream).

P. S. I do not reproach anyone, just a lyc. I often observe the confusion with the genres, a small explanation will never hurt.

And yes the campaign of the last examiner with content, apparently, did not go so far that my post was deleted and banned the opportunity to post blogs. . Why will I know and make a note in the "Expert Diary" that such humor is not rolling here.

So go understand these moderators. Each site has its own concepts of “what you can and what cannot be posted”.

It would be very strange if the rules were one everywhere.

But I do not leave the feeling that you are confusing social. Networks with forums/blogs.

Social networks originally developed with "light" content.
And forums for more "serious" and productive communication.

On SG blogs actually perform the functions of the forum, a mixture of both.
The forum was once, but never used popularity, and there was always activity in blogs. Result, the first was removed in favor of the latter.
(I’m talking about SG that began with Kulakov m.)

Dragons Laire is a rather legendary thing. Let’s hope that they will not constrict her and make her to the year.

And yes the campaign of the last examiner with content, apparently, did not go so far that my post was deleted and banned the opportunity to post blogs. . Why will I know and make a note in the "Expert Diary" that such humor is not rolling here.

The funny thing is that he was left on the pegach.
But then they rubbed this blog that I wanted to post.
MTS, in a place with streaming services, move to a “economical mode” for a time of quarantine, limiting the quality of the video content of the video content. MTS also asks users of the WhatsApp messenger to refrain from sending “large -volume memes”, but not to load traffic and not interfere with those who switched to remote operating mode.

WhatsApp himself brought “bad news” to users of smartphones older “Android 5.0 "and" iOS10 ", saying that from next year it stops their support. T.To. Their vulnerabilities are well known to hackers and can be used by them to hack your devices, including correspondence in WhatsApp. And since he is one of the leading messengers in the world, with a many millionth base of users, excess problems and disassembly with all sorts of analogues of the Roskomnadzors are useless. A poet, if you are still using old smartphones that cannot be pro -APGREDENs to the current versions of operating systems, then it is time to think about their replacement.
With the wording "not relevant".

So go understand these moderators. Each site has its own concepts of “what you can and what cannot be posted”.

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Elden Ring Sabredit was so happy that the topic with the new trailer went to the top of the whole Reddit

Elden Ring It disappeared for so long that a cult was formed around it from the post -stroke crazy: on the sabredite games they came up with their own ENT, fabricated screenshots and even told how sad they were in particularly soulful (imaginary) moments.

In the section Elden Ring The atmosphere reigned so much that he managed to become a meme in itself. When Bandai Namco And Fromsoftware Still, they showed a new trailer and even called the release date, Sabreddite simply broke: the topic with the video collected over 33.5 thousand likes and for some time climbed the third place in popularity among all the Reddit forums.

Happy jokes joke in the comments: “humanity is restored!"To" Well, for the last time: ooooooooooooooouuuuu ". The latter is a reference to the debut trailer, where the sunbathing voice lingeringly pronounces: "Elden Ring, Ooh, Elden Ring!". Redditors even found in the fresh video of their new idol – a pot with handles.

As the organizer Summer Game Fest says Jeff Kili (Geoff Keighley), Fromsoftware Ily asked to put a video Elden Ring At the end of the show – as a reward for fans who were waiting and hoping for the premiere throughout the broadcast (and at the same time as an occasion for them to see other games at Summer Game Fest).

The main Loroveda of all the “Souls” Vaati, of course, was also madly happy.

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Elden Ring

The best comments

And with such a forum, why do you need a game at all?

Well, why did you decide on the https://spinsweetcasino.co.uk/ way quite popular projects to braid? 🙁 I also have been waiting for the Elden Ring for a long time and delighted with the news with the release date, but I also passed the above games with joy: (what was not interested, I usually do not remember how no matter how “something” would not be collected. Where so much anger comes from you, people?

Not well a pot with hands of the top of course)

Fans have already come up with the whole game in their imagination, but Miazaki did not do it in general. Uhhhh

Joined the community. They are really plague there in their glee \ m/

I am an active reader and a participant in this sabredit, in general, Zhdun Ed.

Funny fantasies, jokes, and Laura’s works lasted about a year after the first trailer shown at E3 2019.

The whole next year the community slowly fell into despondency. T.There was no information at all to the game, except for rare, dubious rumors. Each Game Evcent Pollyi was realized in anticipation of at least some kind of information on the game, and each time nothing happened, the number of hollows increased, many went off the sum.

Each new announcement began with Namco Bandai gave hope and immediately destroyed it, t.To. It was some other game, all this became local memes.

Many have lost faith in the existence of the game.

People began to communicate exclusively by quotes from the first trailer. "LLCHKHH", "Elden Ring!"," You can’t even imagine it "," Take a look at the sky "," Do not say that you do not see this!"," It is blazing!"," Broken! Someone, or something ". And after the merged fragments of the internal trailer taken by anonymous on the phone in early spring 2021, these phrases added: “Ohhh! You are a tragic thing!(poor fellow) "

There was a news channel on the game in which 99% of the release author of the channel laid out a new news release every day said that “no news for today”. And it was a real news channel, not a joke, t.To. Sometimes he voiced the slightest rumors or references to the game, t.e. He really collected information every day.

It was from this news channel that many learned that judging by the tweets and hints of different insiders ER, Jeff Kayli, who created this channel led a stream, would show 7000+ spectators (including me)

The author of the channel sincerely cried with happiness when at the end, after 2 years, nothing, the trailer happened. And reviewed it many more times.

Link 3 t.TO. Jeff under all posts was asked about ER, a meme was born about the fact that he could not get out of this “gamers prison”, this tweet says that Jeff intends to somehow get out of it, that.e. Get rid of the attention of Zhdunov ED. In a commentary, Jeff Grabb sympathized with him – one of the main insiders on ED.

In general, these 2 years in this sabredit were a whole dramatic adventure)

Someone has already made me memes with Kish and this pot?)))

Why don’t you be happy? Seeing ER now, I understand that it will be a gorgeous game. Did the gamers have something like this lately? There was no, cyberbag77 and a dummy from Kojima, I do not even consider.