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Humble Bundle called the seven indie games that will soon publish

The format of short broadcasts with announcements in the spirit of Nintendo Direct haunts the publishing branch Humble Bundle. The company launched a series of Streams The Humble Brag, introducing in the first release seven indie games that will publish in the near future.

One STEP from Eden (March 26 in Steam and Nintendo Switch) is a two -dimensional hybrid of the card strategy and "Rogalik", where the player needs to get to the Edem.

Wildfire (someday on Steam)-stealth with https://winztercasino.uk/mobile-app/ the side of the wizard, who knows how to produce fire balls, freeze water and command the earth.

Ambition: a minuet in power (someday on Steam)-a romantic visual novel with elements of the "Horned" about a fashionable lady in Paris of the XVIII century.

Prodeus (In the summer of 2020, in the "early access" Steam, and then on the PlayStation 4, Xbox One and Switch)-an old-school shooter with a customizer picture Doom. We wrote more about him here.

Ring of Pain (in the second quarter of 2020 on Steam)-a mixture of "Rogalik", a card game and Dungeon Crawler with step-by-step battles in randomly generated dungeons.

The Iron Oath (in 2020 in Steam)-step-by-step tactical RPG in the gloomy fantasy world. Each decision made in one way or another affects your characters and the world.

Links to all these entertainment in the store Valve You can also find on this page.

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Stopgame.ru and Yandex.Music “hold a musical quest!

Stopgame.ru and Yandex.Music "invite you to a musical holiday – Lost Ost. The program contains a lot of unusual content that on Stopgame.ru you have never seen, and 90 days of free Yandex.Plus "!

We have prepared for you playlists with the best video game soundtracks and recorded as many as 16 podcasts about what we listen to, why we love this music and why we advise it to you. The program has about 500 tracks, and also – "Guess the melody" "Guess OST", where the authors of Stopgame.ru will guess melodies from video games. Stream record will not appear – the copyright holders of music will not allow!

Catch the moment: you will see a stream only if you follow the rules.

And according to Lostost promotional codes you will receive 90 days of free Yandex.Plus "! Plus includes a lot of pleasant and useful services "Yandex", including unlimited access to the huge Yandex library.Music "(in high quality and without advertising!) and the immense catalog of films and series on the KinoPoisk HD – including with the original voice acting and subtitles, if your inner esthete requires it.

August 5, 2020, almost two hours of Horizon: Zero Dawn on PC

August 5, 2020 Assassin’s Creed Valhalla developer denied a rumor that a woman was supposed to be the only protagonist of the game

The best comments

Streams for everyone, everyone, and let https://crystalrollcasino.co.uk/mobile-app/ no one leave offended!
The quest can be passed without subscriptions, we do not do paywolls. 🙂

And the sense of code, if it is only for new users? For new users, 90 days are given for free. Crap in general.

I don’t know how it is, but I generally give a shit for 90 days. If you really need it, I’ll buy it myself, the benefit is worth a penny, about how to eat twice. The other is much more pleasant – StopGame will receive a reward for it all that is fine – I myself can not be ready to spend as much as it is easy to replace Yandex.

And in general it is fun to watch this movement, not to mention the fact that:
1. Great video about the sound from Loev. I am an audience, and I’m offended that they talk about the sound of games so little.
2. Interesting thoughts about soundtracks from other authors.
3. Links to other podcasts in the outside world, which, suddenly, were quite interesting.

The answers here are deleted, so I will tell you this: this is the only game from Ninja Theory released on Nintendo Switch (wiki to help).
Association questions are really an extremely bad choice.

The assembly "Simulation of walking" pleased, and even forced to giggle on the answer of the Krasnopolskaya. But Jan’s a bit heavy, if someone does not know the game about personality disorder.

If advertising integrations, then only such. No, except jokes, for my taste – it’s cool. Let Kungurov write a bonus to the kosar that it came up with it

Download the opera, mobile or desktop, there is a built -in VPN. And as for Kapchi, no one forces the use of VPN permanently, it turns on in two clicks and turns off.

So, my glorious pirates who live not in Russia, but want to join the podcast from the phone, but for some reason the evil uncle Yandex_music does not work in your country ”.

Recipe:
1. Slowing Yandex Music App with Play Store
2. We register Aki Honest User
3. We read how Yandex Music App is navig for us, because we, you see, are not in Russia
4. Mentally draw in the head Yandex Kukish and Installm with the same Play Store Applica Holavpn
5. We launch HolavPN, select Music in the list of Yandex (Deri-Head-Draws) and put the flag of Russia
6. We put a checkmark near the inscription "ALSO Change My GPS Location"
7. Apka loads Hola Fake GPS
8. We launch Yandex Music through Holavpn and enjoy the podcasts)

Only for Stop … Game users
… Ugh! For Android phone users only

In the task for personality disorder, I tried to write the name of 6 games, not one came up, and there will still be them. It turned out stupid, all people have a different associative series.

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Ninjala #1 (text) guide – how to take high places?

I decided to write my first blog for a reason that is old as the world: if you are missing something, do it yourself. On a good Ninjala game, the Internet is full of all kinds of guides, but the problem of the most sensible of them is in English. And I want, despite unfriendly training, people are imbued with this fun game.

This blog is the adaptation of the video “How to be 1st in Ninjala” from the Peekabros channel .

By the way, soon Russian subtitles for the authorship of your humble servant will appear in this video.

Ippon!

To take 1 place in Ninjala, you need to score the most points. And the fastest way is ippon.

"Hippon" (Jap. 一本)-the highest rating that a fighter can achieve in Japanese martial arts, usually in such as judo, karate or jiu-jitsu. Wikipedia

You can earn it here in three main ways:

Matches in Ninjala last only 4 minutes, so you need to use this time as efficiently as possible. The reason that IPPON is so important – it gives twice as many points than a regular knockout (k.O.). If you just beat an opponent until he ends in life, get 100 points. But if you have made an IPPON, you get at least 200 points + bonuses for types of attacks, parishing, breakdown of the opponent’s weapon, which can ultimately give you 280-300 points.

That is why today we will concentrate most of all on how to earn an IPPON, and get a maximum of glasses to win.

But first we will go through the main mechanics that bring glasses.

Drones

Drones are placed on each map in the game, for the destruction of which you get glasses, but, most importantly, shinobi energy (Shinobi Energy / S-Energy). This is mana+endurance in one bottle, and is necessary for the use of most actions. One drone increases your S-Energy into one division. And when you gain 8 divisions, you can create a big weapon for yourself.

Large weapons are extremely https://casino-moana.uk/mobile-app/ useful and allows you to leave the winner from fights, which in a normal situation you could lose. For example, when wrapping, the chance to win increases and becomes 2 out of 3, instead of 1 out of 3.

Parry

When a icon with two crossed swords appears above your head, this means that you can activate the S-Burst Mode button ZL and start the parry. It costs 5 divisions of your shinobi energy. And you may have a maximum 10. The parrying also begins if you and the opponent simultaneously attacked each other with a blow of the same type.

Three types of attacks are available to you during the parrying.

Ordinary or front (Front) attack (blue). Is executed by default, or when tilted the left stick up

This system works on the principle of "stone-bumar". The side (green) attack beats the front (blue), since you seem to rush behind your opponent through the side sides. A wide (red) attack beats the side, as you are swinging back behind your back. And the front attack beats a wide, as the opponent swung back, and you hit the forehead..

/// here I will add an example from myself. These attacks are executed both in the paring system and outside of it.That is, if you and the opponent are running to each other, he clamps up and tries to cause you damage to the front (blue) attack, but you predicted it and squeezed it to the right or left (green attack), then you will jump to the side and hit it, and it will miss, and no parry will happen. And after that he will have to react and activate the parish on ZL, as mentioned above. Provided that he has 5 S-Energy divisions, of course. And then the parrying icon will already appear, where you will play a stone-bum.

There is a way to escape from the parrying – to make a breakthrough with L. You will jump aside, but spend 4 energy divisions on this. This is not the best option, but sometimes useful. For example, you see that the opponent has a large weapon, and you will most likely lose. Or is it the rival that has already stuck you several times before. Then you can simply say: "Nope, I’m passing". Just choose a direction wisely, otherwise you can fly back to blow.

Big weapons

As already written, having a large weapon when retorting is very useful.

If you come into a fight with an opponent who has a small weapon, and the parry begins, then your chances of winning increase. Usually, if you and the opponent choose the same blow when parrying, then nothing happens, and you must repeat the procedure until someone prevails.

However, if you have a large weapon, but the opponent has no, then with the same blows the victory will be you. So it is very important to get it as early as possible.

The course of the match

At the beginning of each match, you need to try to play aggressively, and join the battle with the first rival that you will find. In addition to large bonuses for knockouts and Hippons, you get glasses just for blows to the enemy. Therefore, even with a poor outcome of the fight, you will not find yourself with the "zero" in the account. And this is important, because the drones appear after some time, and at the very beginning of the match there is almost nowhere to take victorious glasses (you can collect yellow spheres of energy, but they give very crumbs). So do not waste in wasting the first second.

After the first fight, it’s time to start collecting drones. They are scattered on the map and always respond in the same place after the timer expired.

While you are in search of drones, remember the main thing – try to stay above the opponents, do not hesitate to play "vertically". So you will be able to see and control everything that happens on the map, and choose what is more profitable to do now. For example, guess the timer, when the drone appears, to be the first to be near it, immediately break and leave the “hot point”. And you can guess and get into the battle of several unsuspecting rivals, and pour them.

Feel free and run away when you need. If you understand that you will definitely lose, if several rivals run to you, then bend without a twinge of conscience. Use gum dash (jerk with chewing gum) – this is when you inflate the bubble and press the “jump” twice. Or use a jerk on the button L. So you will not give the opponents free glasses, but you will treat yourself and you can find some drone or another unsuspecting opponent.

And so continue until you gain 8 divisions S-Energy. Then immediately create a large weapon and begin to pump out enemies. I remind you that you are much more likely against opponents with small weapons.

By the way, you can still simplify your energy set procedure. To do this, before the match, you need to equip the shinobi card (Shinobi Card). These cards give passive bonuses when playing (we will focus on them in another guide). But in this case we are interested in a map called Starting Dash. Thanks to her, you will start a round with one extra division of a strip of energy. And this means that for large weapons you will need to destroy only 3 drones, not 4.

By the way, don’t forget about drones either.

Drones also give glasses. And patterned drones with an umbrella (spawn closer to the end of the match) – even more points.

The results of the match

The victory in Ninjala depends on how many points you gain. However, the places that players take after the final signal are far from always final. After all, after each match, the player who broke most of all drones receives 500 points. And the player who scored the most ippon’s – kisses 1000 points. If several people have equally broken drones, or scored ippons, then each of them receives 500 and/or 1000 points.
How can you count, if you are active during the round, even after its completion, you can get up to 1,500 points!

/// again a small comment from me personally. Very often, in the end, I won the matches, having finished the main time on the 2nd, 3rd, and once even in 4th place. I like Ninjala this. You can adjust your game tactics depending on your level and level of rivals.

Strong players came across? Fly somewhere at the top of the card, try to break all the drones that you see, finish off the wounded > 🙂 And you can finish in the top three leaders.

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Humankind Not standing still. Amplitude studios continues to polish the game, listening to the opinion of users. Fresh update will be released on October 28 and will bring a number of changes to the project. For example, some cultures will be processed.

Developers told in detail what to wait in the future patch:

.

.

Additional settings of victory conditions. There will also be the opportunity to turn off the pollution and the passage counter to check which power will stand until the last.

. For example, in the https://boomerangcasino.co.uk/mobile-app/ Neolithic era, mammoths will become more dangerous, and not so much food will be removed from the sanctuaries as before. So the team plans to slow down too rapid development of the user empire.

Balancing of some crops. So, the expansionists will become easier to earn era stars – many gamers agreed that this path was one of the weakest.

Amplitude studios Still working on tools for mods. . So far in Humankind Integrated MOD.IO through which you can download user content.

October 23, 2021 Former Bioware boss tells what happened to Jade Empire 2

October 23, 2021 The first 22 minutes of Marvel’s Guardians of the Galaxy

Humankind

The best comments

Yes, you can. Disconnect all the conditions of victory, except for the military and put a box in the point full destruction)

Thanks for the info) Catch plusik in karma and reputation))

Additional settings of victory conditions. .

But this is interesting. . Is it possible to turn off the number of moves and victory on targets and arrange the last surviving. Or this is exactly what gives? If anyone knows, tell me, please. Relative to 5 Tsiva.

. . . I give back the regional side (where it is generally visible, in what a balanced game), I lose resources, and these idiots after 5 moves are again a rod on me, I smear them, I am again occupied by that region and I have to give it back when they crawl on the knees of the world. The refusal button is simply inactive and I can’t pass the move either, since it is inactive too! Some kind of nonsense. That’s what you need to change. .

Well, yes, the rebalass of the application of the resource also needs to be reviewed, because how much the game did not start, then I never had either horses at the beginning, iron, copper at all once came across, ninetra once, luxurious resources never. Horses are always a maxitum, and to get a chariot you need 2 units. Iron in the best (!) case 1 unit, in order to create a fighter with a two -handed sword at the beginning 2. . ..

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He arrived, cooked, crossed.

A civil war erupted in America, as a result of which the best restaurant in the world was destroyed, and the main character was the chef, remained with anything. Two twin robots (before it became a delicacy), whiskey and the enjoying food, take the chef under their wing and decide to rush through all of America to win the competition for the best establishment and return its former glory to the hero.

The main dish

Cook, Serve, Delicious! 3?! This is a game in the arcade genre, in which you need to cook food as soon as possible. The process itself consists of two stages. First – Menus compilation. It is compiled depending on three points: set of tags, slots, and glasses.

Tags display the specifics of the dishes. For example, “fried fantasies” means that fried dishes will be offered to choose from, and “ice and flame” – dishes with thermal or cold treatment. Separately, you can distinguish Solid tags, which mean that all dishes will be a certain cost.

Slots show how many dishes and what type can be taken. Total type 2:
HS (Hard Station) – dishes that are prepared on the same installation and are distributed at stops. They can be prepared both during a stop and along the way. There are a certain number at each stop and they occupy the bulk of the orders. They are also divided into red and yellow – their difference is that yellow can be prepared separately, like SO.
SO (Special Orders) – dishes that are prepared separately for each specific person for PS (Prep Station). Appear gradually during the transitions.

At some levels among tags may appear glasses. They are typed due to the cost of the dish, from 0 to 5, which shows the complexity of its preparation, and the number of additional PS.

As soon as all conditions are fulfilled (tags automatically give a choice of only suitable food) the second stage comes – cooking directly.

To the left of Menu you can see a small blue circle with +7 – the effect of PS, which allows you to score only 8 instead of 15 points

The task at each level is to go around all the stops and serve all customers. To do this, you need to cook food on installations as quickly as possible and serve it before it burns (SO) or expenses (HS). The amount of food with HS at each stop is shown by orange numbers (in brackets it shows how many orders will be, if the number on the installation exceeds them). The square on the right will show how much food is prepared or ready right now or that there is no food at all. At the same time, on the left, orders will appear for PS. Their number depends on the time that goes to the move from one stop to another and cannot exceed the number of PS. After SO orders are distributed, orders from HS will appear in their place. To choose the right installation or order, you can either press the mouse, or use the keys from “F1” according to “F8” and “1” by “=” and “[” “]” respectively. (The game supports the gamepad, but there the choice occurs through the bumper, which is terribly not convenient in the game for speed)

At the parking lots, visitors have patience. The order can hide, after which it has a yellow frame, then red, after which the client, angry, will leave. During the heat treatment process, the order to return to the starting position, but then immediately goes to the next stage.

Cooking itself is a mini-game for speed in which you need to choose the right ingredients. To do this, you can choose them with a mouse or use buttons on the keyboard.

The preparation itself may differ the number of ingredients, a description, or go in several stages (first cook) in connection with which the complexity of the dishes is changing.

In this case, there https://anadol24.co.uk/mobile-app/ are 3 types of settings. There are always the first, you choose the topping further, then you either add the jewelry and be sure to close, or only close. So difficulty 2

Below it is written that you need to hit the chicken six times and then either season or pan. HS difficulty 3

First fry the meat.

Then we give everyone the necessary ingredients separately. HS difficulty 3
(In dishes of this type in SO, you need to have time to start the 2nd stage before it burns)

Also, competitors who do not boast of vile techniques and use machine guns (breaking hs) are poured into the fire, hire and interfere. Pacific sticks can also be inserted by customers, for example, they will immediately come angry and orders will be in the red frame.

Our assistant whisk helps to stand up after everything, who can immediately give ready -made dishes or remove them from the stove if they do not need additional processing.

At the end of the level, experience is credited, depending on the dishes (the number is multiplied by the level of the level of the dish), coins are given that can be spent on the purchase of new dishes (the cost is equal to the level) or cosmetics, and the medal is issued:
Gold, if not a single error is made.
Silver, if there are up to 8 satisfied (from satisfaction to hatred 2 errors in the order) or embittered customers.
Bronze, up to 15 embittered customers (there is an additional regime in which patience, competitors’ attacks, and gold are disabled).

Starting from the fifth level, they will also begin to issue materials for upgrades.
For them you can install additional Station, increase the patience of customers, protect the van from competitors’ attacks, and so on.

Garnish

The game has a fairly simple but pleasant picture, juicy food (when preparing you can clearly see how many times you hit or cut and what you put) and music at all).

Well spelled out characters and ENT games. Each twin praises or encourages a chef. They think about the present and the future, tell stories from life and introduce into an excursion by what is happening.

I would also like to praise the sound design. You can always clearly hear important sounds, for example, that food will soon deteriorate or some orders ends with patience.

Most of all I liked the story of the "latest Orleans". During the war, tons of biological weapons were thrown into the cities, there was nothing left left of them, and the residents decided to build new ones nearby and rename the staff.

American portions

At the same time, the game has a number of shortcomings.
Firstly, the lack of Russian, English is not complicated, but still.
Secondly, the strangeness of some solutions for the ingredients, namely uncomfortable reductions.

One of the vivid examples. Why, instead of SAUSE, they reduced its names? At difficult levels due to haste, could not always determine the necessary.
P.S. To select the button, either the first or second letter is taken and with Pesto the sauce is even worse.

Thirdly, the complexity of some dishes clearly does not correspond to the real. This is mainly due to dishes that may have different processing time, but this is not a problem due to vehicle (whiskey), but if you need to restrain the flow of new orders, then even the shortest processing can be pressed, even while cooking another dish.

The first point is always. The second and third are interconnected and do not change. Subsequent steps are always repeated. Different time fries
So difficulty 4

Just choose one of three. Different speeds of frying
So difficulty 3

Fourthly, mercilessness. It is enough to make one error in the order and the gold medal is already flying past. This is especially annoying when you accidentally missed during the cooking of SO order, and the game does not allow you to fix it. Despite the fact that HS orders, if they make them incorrectly, immediately become spoiled.

Well, the main drawback, this is a strong stretch of the game in general. About half of the content could simply be cut out, and the game would not be worse:
In the game of 387 levels, of which the absolute majority are similar to each other as two drops of water (and if you take the same food on them, then three).
Some dishes do not differ from each other.
Some competitive subjects do not work, such as the first level of ram – changes the number of HS orders (it has never worked, but appears as much as 6 state).
Due to the duration, the van is also stretched (at the 77 level of the level 7, still not open cells).

Who are you b*to choose?
Their? Or us?

Mossy

Despite the fact that in general I liked the game, already in the middle she began to cause boredom, and new mechanics appeared too late, and in the end I abandoned the game. And for me it means that this is a passage.

If we take it, then only at a discount of 50 percent (there is a game in Steam 420 rubles), if you really like such games or there is someone to play (the local coope is supported for two (as one of the P1 mouse, p2 keyboard)).

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Wyvern hunting in the new video The Witcher 3: Wild Hunt

As part of the Pax East 2015 exhibition CD Projekt introduced a new gameplay video The Witcher 3: Wild Hunt. Within 7 minutes, Geralt from Rivia in the company of designer levels Peter Gelenger (Peter GELENCSER) carries out a formidable wyvern.

March 6, 2015 Read more about multiplayer in Bloodborne

March 8, 2015 updated Star Citizen damage model is impressive

The Witcher 3: Wild Hunt

The best comments

What I always liked in the Witcher’s universe is a rich and original bestiary. There are no familiar goblins and orcs here. It is always here, either creatures from any mythology (and, often Slavic), or their own, but these are not interesting.

God what a cool chip with trophies. It seems to be a trifle, but such a pleasant sensation leaves. At least it will not be, as in other RPGs: “You killed %name monster %? Okay, I take your word to you, well done, now go clean my basement from rats."

house? Witcher Geralt builds a house? Seriously? )

p.With. Or the cunning joke that I https://genesis-casino.co.uk/mobile-app/ did not perplex ..

That is, in the book he was not Superman?
Killed giant creatures without injuries. What is only a battle with a rigger, who is the size of a house, a bunch of tentacles, and even in an unstable position (in a pile of garbage).
This is a witcher! He is cooler than Superman and Batman combined!

STOP-DO PAIN, after all, she will cut him off, then no, I would not like to, the abolition-exchange … although if you think … no, the abolition-exchange ..

Yeah, build a house, breed pigs and slap a pebble wife in the ass!) in the figs of monsters)

By the way, the price is very normal for such a game

Well then, I will give a petition to the localizers, so that they return to the canon and rename: “Witcher 3: Wild Gon". So that there is no dissonance: p

Well, if you find fault with the little things ..
I’ll make a reservation right away that I’m waiting for the game more than any other. But I always have a very reverently related to retreat from the canons. I just don’t understand why this is done.

They have already said about the torch in the comments, probably?
What the hell is he dragging on the caves with a torch?! In old age, vision finally got to hell with?

Well, again, this ill -fated crossbow 🙁
The Witcher devoted his whole life to the art of battle on swords, and besides swords he never really used anything. In figs, his weapons from which he never really shot? No, for lovers, maybe it will be in the game, but I am annoyed by one look. The fact that he hangs on the witcher. It looks stupid somehow. I really hope that in the game it can be stupidly removed and that’s it.

I just imagine: if Geralt met in the game some kind of a thread of Milva, she would take away a weapon with words like: “You can’t shit, do not torment your ass!")

By the way, can you imagine what a real adventure would be, take the incisions from the game a mini-card. And it is somehow difficult to open a large card in small pieces. And it would be necessary to navigate only according to the indicators of the road, compass, and the stories of people met. Eh ..

P.S. The more I watch the vidos, the more it seems that despite the office.Requirements from developments, my 770 with 2 gigs – horseradish will normally pull the whole thing

Wyvern was clearly killed on Easy for entertainment. I think on Hard E this will be the same hemorrhoids, but the witcher needs to go exclusively on the complex! The second part of the buzz was to take place at a dark level of complexity and scrap all 3 dark sets.

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Huge list of settings of PC version GEARS of WAR 4

Microsoft He is desperately trying to lure the Audience of PC Gamers in Windows Store, which will flaunt the former Xbox One exclusives. Yes, here’s the bad luck: many large games in the built -in Windows 10 store suffered from a heap of different problems. Will the situation with GEARS of WAR 4?

Until we know this. But https://winrolla.co.uk/mobile-app/ it looks like a studio The Coalition really makes a lot of effort to make a PC version GEARS of WAR 4 as best as possible. At Gamescom 2016, visitors played a computer build and hovered in the settings. As it turned out, the options are dark.

For example, you can put different quality of textures for characters, transport, peace, effects and lighting. Or separately twist the graphics in the rollers on the engine. Or to digest into non -standard options such as ASYNC Compute, Thed Resources, Aliased Render Targets or Temporal AA Sharpening. In addition, many switches indicate how they affect the video card, video memory and the central processor.

All changes can be checked in the built -in performance test.

We remind you that GEARS of WAR 4 PC works under the Xbox Play Anywhere program. That is, in Windows Store you purchase two versions at once – for Xbox One and for Windows 10. The platforms will also have a general cooperative regime, preservation and achievement. System requirements (and gameplay roller in 4K resolution) See here.

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“Accetto critiche troppo vicine al cuore”

Dalla prima infanzia, la 33enne Catherine si pone le seguenti domande: “Chi sono io?"," Perché vivo?"," Qual è il punto di quello che faccio?"… è preoccupata che queste domande non la lasciano andare. Vede persino la necessità di capire se stessa l’inizio della depressione.

Ekaterina, 33 anni, biotecnico

“Fin dalla prima infanzia, mi sono costantemente fatto domande:“ Cosa sto facendo in questo mondo?"," Perché sono qui?»Perché queste domande non mi lasciano andare? Forse ho la depressione?"

Robert Neubrger: Hai avuto problemi in quel momento? È stato che non hai capito che non potevi spiegare a te stesso?

Catherine: Non capivo perché non c’era padre nelle vicinanze. Quando sono nato, i miei genitori avevano 18 anni. Mio padre e mia madre sono partiti per studiare a Mosca, i miei nonni mi hanno cresciuto per i primi anni, i miei genitori. Avevano sette figlie e io ero il più giovane. Le mie zie ora per me come le sorelle. E sui genitori fin dall’infanzia non ho alcun ricordo.

Robert Neubrger: Quando hai incontrato tuo padre?

Catherine: Per la prima volta l’ho visto quando avevo 4-5 anni. Volevo fuggire da uno sconosciuto, ma mi ha preso e ha detto: "Non farlo mai più, perché sono tuo padre". A 8, mi sono trasferito dai miei genitori a Novosibirsk e abbiamo iniziato a vivere noi tre. Il padre a quel tempo si difese e insegnò all’università. Improvvisamente mi sono reso conto che voleva recuperare. Mi sembrava che mi fosse aggrappato a me. Allo stesso tempo, mia madre non poteva davvero diventare mia madre. Eravamo con lei con relazioni contrastanti fino alla nascita di mia figlia, tre anni fa. Quando ha scoperto che ero incinta, tutto sembrava improvvisamente andare a posto. Solo allora abbiamo avuto relazioni reali tra la madre e la figlia, ci siamo raccontati, facciamo qualcosa insieme … anche se prima ero arrabbiato con lei.

Robert Neubrger: Siete sposati?

Catherine: Il padre di mia figlia è Eric, siamo insieme da cinque anni. Ha due figli del suo precedente matrimonio, che hanno la stessa età con mio fratello e mia sorella ..

Robert Neubrger: Hai una buona relazione?

Catherine: Sì, cerchiamo di vedere regolarmente con la mia famiglia e con i suoi cari. Recentemente ha celebrato il cinquantesimo anniversario del matrimonio dei suoi genitori, che fin dall’inizio mi hanno accettato molto calorosamente.

Robert Neubrger: Allora non è molto chiaro perché sei venuto da me ..

Catherine: (Ride) È difficile per me far fronte ai miei sentimenti quando mi criticano. È difficile per me esprimere emozioni quando non sono soddisfatto di qualcosa. Ho pensato, forse avrei dovuto cercare aiuto per capire il mio problema.

Robert Neubrger: Ti fai ancora le stesse domande che ti sei posto durante l’infanzia?

Catherine: Sì, ma non così attivo. C’erano momenti in cui andava tutto bene, ma è successo che ero immerso nella profonda depressione e mi sono isolato dagli altri. Poi tutto è andato a posto e mi è sembrato che potessi girare le montagne.

Robert Neubrger: Cosa ti ha https://farmaciaportuguesa24.pt/produtos/lovegra-comprar-sem-receita/ aiutato a perire nello spirito?

Catherine: Ho sempre trovato un punto di supporto all’esterno. L’amore mi ha ispirato. Non appena mi sono innamorato, le forze sono tornate da me. Sfortunatamente, ho avuto una delusione distruttiva e di relazioni e ho pensato che non potesse essere dovuto alla mancanza di padre in famiglia.

Robert Neubrger: E come stai con Eric?

Catherine: Molto bene, mi sembra che io abbia superato il palcoscenico dell’abbandono. Mi sono separato con gli altri davanti a lui perché avevo paura che mi avessero lanciato. Con lui mantengo un senso di realtà.

Robert Neubrger: E la critica a cui sei così sensibile di solito viene da uomini o donne?

Catherine: Non ci ho mai pensato ..

Robert Neubrger: Se volessi ferirti, cosa direi? Qualcosa nella tua mente? Aspetto? Abilità professionali?

Catherine: Qualcosa sulle abilità professionali … sono un perfezionista, voglio sempre fare di più. Mio padre mi ha cresciuto così.

Robert Neubrger: Si può presumere che l’immagine di tuo padre e la sua opinione su di te abbiano ancora una grande influenza su di te?

Catherine: Penso di sì.

Robert Neubrger: Probabilmente non è facile vivere con questo.

Catherine: Sì, molto. Nelle lezioni di laurea, mio ​​padre ha iniziato a mettermi pressione in modo da seguire le sue orme e diventare un insegnante. E volevo impegnarmi in psicologia. A cui mi ha risposto: “Dove hai visto che lo psicologo guadagna bene soldi?»Bene, ho scelto una specializzazione scientifica, anche se ero sempre un umanitario, e solo molto più tardi sono stato in grado di fare quello che mi piace.

Robert Neubrger: Penso che tuo padre sia orgoglioso di te.

Catherine: Sì, probabilmente.

Robert Neubrger: Sei riuscito a trovare un approccio creativo, unendo quello che gli piace. Tuo padre va d’accordo con Eric?

Catherine: Sì, anche se all’inizio non era molto fluido, perché il padre è una persona autoritaria. Ma Eric non si è offeso.

Robert Neubrger: E non ha offeso la tua intimità e la tua coppia.

Catherine: Questo è vero.

Robert Neubrger: Non ti fai più domande esistenziali?

Catherine: Chiedo perché continuo a cercare il mio percorso. Ho letto molto. Ho letto Freud in gioventù, tutto ciò che riguarda il Dalai Lama, Paulo Coelho … ma ora non mi chiedo: “Perché sono?", Sono più interessato a sapere perché tutto accade esattamente come succede? Qual è la connessione tra natura e uomo? E tra le persone? Ora sto facendo di più non quello che è dentro di me, ma cosa sta succedendo.

Robert Neubrger: Quando questa transizione dall’interno a esterno? Quando hai avuto una figlia?

Catherine: Sì, in quel momento sono nate nuove paure che hanno distrutto il vecchio, più egoista. Mi sono reso conto che un giorno sarei morto e che ho bisogno di garantire la continuità.

Robert Neubrger: Hai condiviso i tuoi pensieri su questo argomento con qualcuno o tenerli in te stesso?

Catherine: Non lo dico a nessuno. Ma mio padre lo sa, perché lui stesso è lo stesso, anche se cerca di sembrare una specie di razionalista. Penso che siamo così connessi che siamo molto simili, sebbene uno di noi accetti noi stessi così com’è, e l’altro non lo è. Eric mi conosce anche bene. Quando condivido i miei pensieri con lui, mi supporta. Crede che la parola "ipersensibile" mi descriva non del tutto vero che ho qualcosa di più. Anzi, a volte mi sembra che alcune cose mi influenzano molto profondamente, come se ogni cellula del mio corpo stesse rispondendo a loro. Ad esempio, la povertà mi tocca molto, do sempre elemosine, cerco di aiutare che posso.

Robert Neubrger: Quello che dici va bene. Secondo me, un’ottima idea parlare con qualcuno di te stesso, a condizione che il tuo interlocutore non porterà i tuoi pensieri alle banalità. Hai una psiche complessa, una personalità ricca, e hai bisogno di un professionista che sarà abbastanza aperto e accetta di avere a che fare con un cliente più intelligente di lui. Non tutti i terapisti sono pronti per questo. Questo non è facile. Tuttavia, penso che non dovresti aprire troppo prima degli altri, perché devi lasciare qualcosa da solo, i tuoi pensieri sono la tua base.

Catherine: SÌ.

Robert Neubrger: Ed è bellissimo.

Un mese dopo

Catherine: “Quando sono arrivato a un incontro con uno psicologo, ero molto teso, ma alla fine della consultazione mi sono rilassato perché mi sono reso conto che tutto era in ordine con me. Questa conversazione mi ha aiutato a capire il significato dell’ansia esistenziale e il valore della libertà, che, contrariamente a qualsiasi restrizione, rimane un bisogno importante per me. Mi sono anche reso conto che ho sempre resistito ai tentativi di farmi come tutti gli altri ".

Robert Neubrger: “È stato sorprendente, sembrava che le domande esistenziali, a cui lei, come molti filosofi e pensatori, sia alla ricerca di risposte, lo rendano quasi anormale o siano un segno di depressione! Forse questa è una conseguenza dell’ideologia della felicità, che sterilizza lo spirito e fa sì che coloro che fanno troppe domande tassano? O il risultato del fatto che semplicemente non sa chi affidare le sue paure più umane è la consapevolezza che la vita ha una fine e che l’esistenza si basa su sciocchezze? Non dimenticare che la musica deliziosa e le parole elevate nascono per le quali tali domande erano ed è una fonte inesauribile di ispirazione ".

Per la riservatezza, abbiamo cambiato i nomi e alcuni dati personali. La registrazione della conversazione è pubblicata con riduzioni e con il consenso di Catherine.

Robert Neuburger, Psychoanalyst, psicoterapeuta familiare, capo dell’Associazione europea "Family Research Center" (CEFA).

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Hyper Light Drifter (2016)

Usually, when I am really interested in the game, I try to go to the end, no matter how difficult it is. And even if it is simply not suitable for gameplay and difficulties, I try to achieve the ending, so that it can proudly put on a shelf of complex games. But I understand that you can tell about an interesting product, even having a loss behind your back and without reaching your own to the end. Having been brewing for a long time in an interesting mysterious lore, juicy graphics and bewitching battles I can evaluate the cons and pros and pros. And undoubtedly, to recommend this game to you, since it will definitely become for someone beloved or just entertaining experience.

This gaming adventure will be unforgettable, even if you drop the game by the results. Awesome and juicy pixel art, a well-suitable and atmospheric soundtrack, fascinating complex battles and non-trivial ambiguous narrative. Here are just some advantages for which you can immerse yourself with your head in the game.

Yes, significant disadvantages and inconvenience in passage can be pushed away from the complete completion of the game, like me. However, at the same time, one can appreciate an interesting story, which I really want to figure out. And who knows, maybe you can understand the mysterious encrypted letters on monoliths, which are as old as this fantasy world.

Today I suggest you plunge into a destroyed post -apocalyptic world, full of danger, puzzles and many secret roads that you can independently explore in the role of an nameless tramp, whose heart is uneven, but bravely beats in your chest.

"Hyper Light Drifter" – two -dimensional game in the genre Action/RPG, which was developed and published by the studio Heart Machine March 31, 2016. In general, the game was planned 2 years earlier, however, due to health problems of the main developer and a large number of improvements, the premiere had to be postponed. The creator of the game himself is very interesting. Let’s get acquainted with him in the next block of the article.

From the first minutes, the game attracts attention with its very high-quality pixel art and cat-scenes, made in the spirit of 8- and 16-bit virtual adventures, mysterious narrative without words and atmospheric deep soundtrack. It will also be quite difficult game experience, so if you are not ready to clean one location several times in a row or waste time to find a new loophole on the map, perhaps the game will seem to you boring. In turn, you will not feel that she behaves with you dishonestly. There are no invincible bosses or impassable locations with awards made only to tease players. Everything is passable, just for this you need a little more patience and enthusiasm.

Despite the high complexity of the passage, an interesting main character with a direct allusion on the life story of the main creator, as well as a collapsing post -apocalyptic world, gives you an intrigue in you. You will definitely want to at least wander along a variety of locations and enjoy the atmosphere of the riddle of this world. Why is it destroyed? What is the main character looking here? What will its confrontation with the ancient evil lead and what the end this world awaits the end? The most interesting thing is that the game itself gives few answers to questions, or they are too blurry or not particularly informative. Until now, players in guides and video reviews interpret the plot differently and decipher the keys and riddles, which can be missed at the first passage. But maybe you can find a logical justification, because the ending of the game itself is ambiguous and only asks more intriguing questions.

Critics and reviewers of different game publishers accepted the game very positively. Highly appreciated by visual, musical accompaniment, worked out game world. They also praised the difficult passage and a variety of combat tactics, as it all makes the player think non -standard and use completely different and sometimes unexpected strategies in order to eventually achieve victory. For example, an American site with game licenses Polygon He called the game "Extremely complicated", claiming that she is “It requires the player what few games dare to ask for."

Of course, significant disadvantages that can inhibit the passage, but about them later. Even despite them, the game is recommended and called extremely high -quality.

Let’s get acquainted a little closer to the history of creating the game and the main developer who put in it a hidden subtext and literally a piece of his life in the main character.

The history of the creation

Alex Preston – The creator of the https://froggybet-casino.uk/mobile-app/ game scooped inspiration not only from classic The Legend of Zelda: A Link To the Past And Diablo, In order to combine an interesting and extensive study of the world using a player of various combat strategies, but also from his difficult physiological state. From birth, a men have a heavy ailment – a heart disease that can put a cross on a full -fledged life of a person. The author of the game shares that in early childhood he has already undergone an open heart, and at the moment he was installed a pacemaker. He also has violations of the digestive and endocrine system, is forced to observe a strict diet with daily medication.

In his twitter account, the developer openly shares details from his difficult life, despite this, he does not lose heart, because he is supported by his family, and enthusiasm is a work in which he can embody his fears and experiences.

Inspiration from its own difficult state is already noticeable in the name of his studio – "Heart Machine", as well as in the main character of his brainchild, who arrived in the destroyed world not so much to look for rare artifacts and study it, but how much to find a cure for his illness. After all, throughout the story, the hero periodically coughs blood, falls into fainting and sees hallucinations.

However, all this, of course, without tracking the game in the early stages of development and familiarization with the history of the throne simply in the narrative cannot be tracked. But the parallel itself is impressive, although some called this pressure on pity and attracting attention to the game only due to a sad story.

Alex worked as an animator for several years, and already in 2013 I decided to seriously take up Hyper Light Drifter. To do this, he collects not the latter in his team in the game industry: a programmer Boeu Blyite, creating a game Samurai Gunn And the musician Richard Vriland, better known under the pseudonym Disasterpeace, Soundtrack for the game Fez.

Fez

Samurai Gunn

Preston also created on the crowdfunding platform Kickstarter Boarding campaign for $ 27,000 for game development. The campaign turned out to be successful, the required amount was collected in the first day, and in order to encourage additional contributions, Preston added additional modes of the game, a larger number of bosses and characters, as well as release on a wide variety of consoles, in addition to the PC.

But in September 2016 The developer announced that for some reasons, the development team had to refuse to detect the game on the platform Wii U And PlayStation Vita. In return, he invited participants in the crowdfunding campaign to activate the game for other gaming systems as compensation, or make a refund. Alex Preston explained such a failure by the fact that the game would have to be rewritten from scratch. He was also worried about his own health and still made a choice in favor of treatment.

I am pleased that in such a situation where sometimes Napoleonic plans are not possible, the developer not only chooses his and so shaky condition, but also honestly tells the sponsors about the causes and offers solving the problem.

As you can see, the developer himself is very interesting. It is nice to see how a person even having serious health problems does not despair, but draws ideas and inspiration from his state to share the history of life through the game. Many people with similar experiences can find their reflection and motivation to continue the struggle for life, as well as the main nameless hero in a torn cloak and with an unshakable goal.

The structure of the game and the plot

The game begins with the show like sleep of the main face: the ancient monoliths, dotted with inscriptions, rush in front of the player; aggressively tuned titans that carry the world only destruction and death; The nameless hero himself, drowning in blood and losing a fight with unknown creatures. All this looks either as a terrible omen, or showing the events of the past, which is also not at all clear and not rosy.

The first playable location is a small camp of our tramp or Drifter, By the name of the game. Background and the surroundings are already amazing in their scale, grandeur. A small fire is diluted on the ledge, from which the hero can sit and bask. Below everything is flooded with water, and in the distance you can see the arches and rocks protruding from the water surface. Near the bonfire an incomprehensible building resembling an ancient idol. The rain covers the review, and the noise of the wind is perfectly blocked by a game soundtrack. It is in such a picturesque area that the tramp wokes up from sleep and does not stand on its feet.

From now on, the player will not be explained anything. Neither the background, nor a description of the world, nor even the name of the character, it can be called – a drifter, or a vagabond. And most importantly, when passing there will be no goals or an approximate direction – consider the whole world before the player, although it can be seen that it is touched and on the verge of destruction. The maximum on the map is given only approximate points where you can go and where the bosses are located. But, firstly, this practically does not help with orientation, and secondly, it makes some sense only when the drift reaches the nearest village, from where it will subsequently build the routes of its research expeditions.

At the very beginning, you can go intuitively, on the way, killing the first enemies with an energy sword and starting to plunge into the basics of local battles and elegant maneuvering. Near the hero all the time an incomprehensible small creature flies – our assistant. Who he is and how long it travels with the drifter is unknown, but he gives some tips how to get around this or that obstacle.

The goal of the drifter to the player at the first passage is completely not clear, as well as its origin. We see that he can sometimes feel bad, coughing with blood, while strong obstacles shake the game screen. It becomes more understandable when the player comes to a small settlement with peaceful NPS of different types. Here you can buy and pump skills, and also this place is the main point of teleportation, where you can quickly run away and completely restore health. This is very useful when you understand that you are no longer exporting in battle and you need to urgently regroup or pump skills in order to try to re -defeat the monster.

The first thing that catches the eye at the entrance to the village is an extensive scorched plateau in the middle of green grass in the form of a rhombus, each end of which is significantly pulsed. Definitely, something is missing here. Local residents will be ready to share short stories in the form of several pictures about the events of the past. But neither of them nor out of illegible speech of creatures is practically nothing clear. Only the map shows that the world consists of four zones, each of which has its own boss and energy blocks that need to be activated to fill the voids on the plateau in the center of the village. Why this is also not clear, but this is the superficial goal of the player. And here the freedom of choice is already given. It doesn’t matter which way the player will go in the first place, because the order here does not play a role at all.

It is also interesting that the game sectors are destroyed villages with aggressive inhabitants and monsters that remained in them, who immediately rush to the player. But in our main refuge, many similar species are quite calmly interacting with each other. At every new point, one of the local “tells” the story of the brutal attack of another settlement with the destruction of civilians. These pieces of mosaics, although very difficult, can be collected in a single story. But since the game is simply saturated with symbolism and ciphers, it will not be easy to do. A huge number of hiding places with local currency for buying skills are scattered across the map, as well as the place of finding the energy blocks themselves, which must be activated to promote the plot.

The main task of the player, which is quite obvious on the one hand to launch all power units, defeat the bosses and clash with the final evil in a fierce battle. But on the other hand, whether the player will be able to understand and accept such an ending is another question.

That I really liked it is that the ENT players are served and very veiled – through symbols and visual series – and so colorful and attractive. With the help of the design of the local and general style, interest in independent study is only heated. I can say from myself that apparently, such a genre does not quite suit me. Not really for me so open and free from the rules of the game, they say, do what you want, go wherever you want, go through the plot as you want. However, I can’t deny that such a presentation of basic actions perfectly develops the player’s memory and his ability to independently think up to the desired path of the plot.

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Huntdown-a cool boiled arcade shooter in the spirit of fantastic militants of the 80s

Independent Swedish studio Easy Trigger Games With the support of the publishing house Coffee Stain I presented my debut game – Huntdown. The authors describe it as a "cool welded comedy arcade militant".

The place of action https://coincasino-pro.co.uk/mobile-app/ is the future in which chaos is going on on the streets, bandits are refueling the city, and the police cannot do anything about it. Clean dirt from the face of the public only to the head hunters – the main characters Huntdown. There are three of them: Boy-Baba Anna Konda (“She learned the meaning of life, so she takes her so easily!"), semi -okyborg John Soyer (“His blood type is called AK-47, but he only sacrifices someone else’s blood!") and the droid of the heater (“He knows everything except mercy!").

In addition to stylization for militants of the 80s Huntdown It is distinguished by an epic synthesized soundtrack and neatly tailored graphics, where manually drawn sprits and animations are presented with a responsiveness of 60 FPS. The developers are so crazy that they even offer other crazy people to purchase a real arcade machine with a game!

In gameplay, they promise 20 levels with their bosses and orders for head hunters, a bunch of weapons (including light machine guns, grenades and katana), as well as a local cooperative for two players.

Huntdown starts on May 12 at PlayStation 4, Xbox One, Nintendo Switch and PC (Epic Games Store). In Steam, the game will be released exactly in a year-May 12, 2021.